Classic Bethesda move. “You can’t magically teleport because you may be a little too heavy”…I turned to teleport back to the ship, but the game wouldn't let me due to being encumbered, so I had to walk back to my ship and almost died due to using more oxygen when drastically over weight.
I bet they put it in eventually. I would probably do it. Surviving on planets in No Man's Sky can be pretty complex and no one seemed to mind.![]()
Todd Howard says Starfield's planetary survival systems were originally 'very punitive' but 'we just nerfed the hell out of it'
Dealing with afflictions and hostile planetary conditions used to be "a pretty complex" system but it was heavily scaled back.www.pcgamer.com
To me this seems like something they could have retooled into a Survival difficulty like the Fallout and Elder Scrolls games. You find so many different kinds of meds that treat all the ailments this game throws at you, so a survival mode would work perfectly in Starfield. I would definitely try it out once going into NG+.
With everything I've read about Starfield so far I've completely lost the FOMO of playing it from day 1. Not to say that I think I wouldn't enjoy it if I started playing now, but it seems there's quite a few mechanics that can use some polish.![]()
Todd Howard says Starfield's planetary survival systems were originally 'very punitive' but 'we just nerfed the hell out of it'
Dealing with afflictions and hostile planetary conditions used to be "a pretty complex" system but it was heavily scaled back.www.pcgamer.com
To me this seems like something they could have retooled into a Survival difficulty like the Fallout and Elder Scrolls games. You find so many different kinds of meds that treat all the ailments this game throws at you, so a survival mode would work perfectly in Starfield. I would definitely try it out once going into NG+.
You’re right about the skills being locked. I think it’s a massive waste of perk points to have to unlock basic skills that were given to you in other Bethesda games like lock-picking, stealth or pickpocketing. You level up pretty slowly as it is. These seem to be the only three that are like that, but then you also get other annoying perks. For example, you have to unlock basic weapon/spacesuit modification crafting through perk points, and when I say basic I really mean basic. You can make only a very small handful of modifications at level 1 and they barely have any impact. You must level them up to be able to craft better mods for your gear.With everything I've read about Starfield so far I've completely lost the FOMO of playing it from day 1. Not to say that I think I wouldn't enjoy it if I started playing now, but it seems there's quite a few mechanics that can use some polish.
One of those things is how there's apparently a significant amount of stuff that is locked behind perks which should just be available from the start. Kind of like how Fallout 4 settlement management is a lot more bothersome if you don't have supply lines, but you need the Local Leader perk to use those.
You could always install this mod:You’re right about the skills being locked. I think it’s a massive waste of perk points to have to unlock basic skills that were given to you in other Bethesda games like lock-picking, stealth or pickpocketing. You level up pretty slowly as it is. These seem to be the only three that are like that, but then you also get other annoying perks. For example, you have to unlock basic weapon/spacesuit modification crafting through perk points, and when I say basic I really mean basic. You can make only a very small handful of modifications at level 1 and they barely have any impact. You must level them up to be able to craft better mods for your gear.
In a game that is lauded as being 200+ hours long, it seems like they REALLY want you to get to NG+. I really dislike that because I would love to play the entirety of the game, skills included, on my first playthrough of the game. You barely get XP and leveling is so slow. As you get higher level, of course the amount of XP required increases, making it even more slower. I’m currently 38 hours in, taking my time not doing any major grinding or exploits, and I’m only level 25 or 26. This is pretty slow, and I make sure to sleep every time I can (+10% xp for 24 minutes) and eat xp boosting foods like Shepards Pie (+2% xp for an hour) or Xenoyaki (+2% xp for 30 minutes). This stacks to a total 12% xp boost for only 24 minutes of playtime, and that counter goes down while you are in your Tab menus or in dialogue with someone. It gets kind of annoying having to check so constantly to make sure you xp boost is still active before turning in a quest, even more so annoying when you accidentally turn in a quest without it on. I finished the Freestar Rangers final mission without the xp boost and got something like 150xp which could have been 168xp instead with boosts active. Small, but the boosts go a long way.
I’m really just nitpicking and wish you could level up even if only slightly faster. You can sleep with your spouse to get a 15% boost, so 17% with the food, but that takes a long time to get into romantic relationship with one of the companions. I have barely touched the main missions anyways past where you get the Fus Ro Dah powers.
Those are close but not quite what I want in a mod of that kind. Skyrim has a great mod where it would give you two perk points every even-numbered level you gained. This helped not totally break and max out your character as easily, but provided a nice little boost along you playthrough. I need a Starfield mod exactly like that.You could always install this mod:
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Get MAX Level and All Perks
A simple script file modification that will grant you all the perks in the game and set your character's level to 328.www.nexusmods.com
There is also this mod:
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Perk Up - Better Experience
Faster leveling, remove skill challenges, perk tweaks for quality of life.www.nexusmods.com
Yeah, I like mods like that. Craftopia had one before the latest update. Now it doesn't work, and getting skills seems terrible.Those are close but not quite what I want in a mod of that kind. Skyrim has a great mod where it would give you two perk points every even-numbered level you gained. This helped not totally break and max out your character as easily, but provided a nice little boost along you playthrough. I need a Starfield mod exactly like that.
I’m not even mad about it, I still have to keep quick saving before ship battles and occasionally lower the difficulty. It could be because I haven’t spent too much time increasing my ships firepower, I mainly just put in new habs and extra cargo space.Gotta hand it to Todd Howard, he really understands the RPG player base.
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Todd Howard says that Starfield's ship AI sucks on purpose so players can actually hit stuff: 'You have to make the AI really stupid'
Not everyone can make the Kessel Run in less than twelve parsecs.www.pcgamer.com
I’m not even mad about it, I still have to keep quick saving before ship battles and occasionally lower the difficulty. It could be because I haven’t spent too much time increasing my ships firepower, I mainly just put in new habs and extra cargo space.
I think headlines like the one in the article and others I’ve seen about the topic can make trolls think the game is dumbed down for dumb players, giving them more fuel to hate on the game. However I do wish that we could have smarter ground enemy AI in most FPS games I play.It would be a weird thing to get mad about. A lot of games have dumbed down AI in some way, otherwise the AI would wipe the floor with the player.
I always remember what Valve said about their AI in CSGO being significantly dumbed down, otherwise people would vote to kick the other humans in their group so they could get an advantage by having an AI on their squad.It would be a weird thing to get mad about. A lot of games have dumbed down AI in some way, otherwise the AI would wipe the floor with the player.
It's coming. They are already better than people. They just don't move around as well as humans, but they can be perfect skill wise and would win most battles if not dumbed down. Soon they'll start letting the AI learn about movement, and they will be nigh unstoppable and have to be dumbed down some more. But all you really have to do is make their aiming somewhat unreliable and put in a delay (which is already done) in their reaction times.I think headlines like the one in the article and others I’ve seen about the topic can make trolls think the game is dumbed down for dumb players, giving them more fuel to hate on the game. However I do wish that we could have smarter ground enemy AI in most FPS games I play.
I do wish that we could have smarter ground enemy AI in most FPS games I play
AI technology is advancing rapidly, and while they excel in skills, they still lag behind in mobility.It's coming. They are already better than people. They just don't move around as well as humans, but they can be perfect skill wise and would win most battles if not dumbed down. Soon they'll start letting the AI learn about movement, and they will be nigh unstoppable and have to be dumbed down some more. But all you really have to do is make their aiming somewhat unreliable and put in a delay (which is already done) in their reaction times.
Well, that's hard to say since no one actually uses generative AI in their games.AI technology is advancing rapidly, and while they excel in skills, they still lag behind in mobility.
Well, that's hard to say since no one actually uses generative AI in their games.
I thought that even though he just rephrased something that there was at least a small chance he was human since he had 5 posts and hadn't been banned 🙂Unlike for forums, where they seem to be used quite often 😛
Very true. I have never died from a gunfight in this game, only when stumbling upon much higher level enemy monsters. I’ve said it a million times on this thread before, but I really need to increase my difficulty higher than Normal.Stop dumbing down damage to player and you don't need smarter AI. 2 guys LMGing me and it only drops 2 of my 5 health bars? Uhuh.