Slormancer screenshots and assorted comments

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One of the card choices is a selection of pylons that start out as negative unless you do enough damage to them that they switch sides and start to act in your favour, generally as buffs to certain materials or money, and the monsters go mad and try to destroy them as quickly as possible.

Best I had managed before tonight was having one active but today I got two and it was nice, monsters didn't know which one to target first and mostly ignored me.

d3v0etO.jpeg

Pylons are the floating trapezoids (maybe)

Eventually monsters kill both off as card choices include environmental hazards that kill them off, but not me. Build designed to cancel most of the environmental problems out, only thing that can kill me is bad card choices.

Huntress hit 100, she been spending most her time in tier 8 expeditions upgrading all her weapons to Primordial, only one page left... She should really try tier 9 or 10, as although its fun clearing an entire room with one salvo, its just an indication she should level up...

Mage should try tier 8 Forges, the game isn't amused at its inability to kill him and drop quality sux in recent forges. Guess I only want 1 thing... a ring, then I might have no excuses left and have to fight a boss...
 
Opposites
Mage only ever used 4 staffs, and her main one is almost on 3 million kills now
Huntress not sure what she wanted to use, so only 2 Bows she hasn't got. Currently collecting Primordial bows. the two bows she lacks are from 2 bosses.
JDSUmef.jpeg

Other differences:
Huntress has stupid amounts of evade, Mage has none.
Huntress doesn't like being hit, mage is hard to hit.

Huntress being 100 now means she is doing tier 9 expeditions and finally earning enough that her impact is being eroded.

Had been using mage to farm money so Huntress could spend it. Its hardly even now, one expedition only pays 72k, one Forge is at least 300k... up to 2 million if you lucky.