I took a dive into Sea of Thieves and I've gotten about 4-5 hours in.
The character creation process is arduous. Clearly, it's automatically generating random selections based on an assembly of character customization aspects. Can't I just have sliders and presets, please?
As soon as I'd gotten through Maiden Voyage, I did as I was told and grabbed the map from the Gold Hoarders, went out to head to the island. Dug it up, and was immediately repeatedly slaughtered by a four-man crew. I don't even know how ships work yet, and I'm being gank-griefed for my newb loot. So they sink my ship, because that's just funny, and I end up on the other side of the map. I sail south, and have the fun fortune of driving into a gigantic storm which I barely make it out of alive, and narrowly avoid a kraken.
I return to the game the following day, to re-do the previous quest. I succeed, more careful this time, though it does take a few Google searches to figure out how exactly to drop a chest. I do 2-3 "quests" and bring the chests, skulls, gems back for a few hundred gold. The gold, I'm led to understand, is used exclusively for changing my cosmetics, and that's it.
Is...is this the game? This does not seem to be a full game. A game would have some kind of content. This is like a really well-fleshed out tech prototype of some sort, or a very complex mod for Unreal Tournament. Am I the game in this instance? I can certainly see the zen-like appeal of roving the oceans looking for plunder, but there doesn't seem to be any kind of point to it. Usually setups like this have a kind of progression system, or something that lends a little more heft to the exchange of time and skill over the experience of playing. This just lays the exchange out flat - a long hallway of go get treasure, return, cash in for cosmetics, repeat. All while either obliterating other players through sheer force of numbers or being obliterated yourself.
There doesn't appear to be a curve - more a plateau, for both learning and gameplay itself.
Am I missing something? Have any of you tried Sea of Thieves and found it to be enjoyable and worthy of your time and attention? If so, let me know how and what I'm doing wrong.
-JP
The character creation process is arduous. Clearly, it's automatically generating random selections based on an assembly of character customization aspects. Can't I just have sliders and presets, please?
As soon as I'd gotten through Maiden Voyage, I did as I was told and grabbed the map from the Gold Hoarders, went out to head to the island. Dug it up, and was immediately repeatedly slaughtered by a four-man crew. I don't even know how ships work yet, and I'm being gank-griefed for my newb loot. So they sink my ship, because that's just funny, and I end up on the other side of the map. I sail south, and have the fun fortune of driving into a gigantic storm which I barely make it out of alive, and narrowly avoid a kraken.
I return to the game the following day, to re-do the previous quest. I succeed, more careful this time, though it does take a few Google searches to figure out how exactly to drop a chest. I do 2-3 "quests" and bring the chests, skulls, gems back for a few hundred gold. The gold, I'm led to understand, is used exclusively for changing my cosmetics, and that's it.
Is...is this the game? This does not seem to be a full game. A game would have some kind of content. This is like a really well-fleshed out tech prototype of some sort, or a very complex mod for Unreal Tournament. Am I the game in this instance? I can certainly see the zen-like appeal of roving the oceans looking for plunder, but there doesn't seem to be any kind of point to it. Usually setups like this have a kind of progression system, or something that lends a little more heft to the exchange of time and skill over the experience of playing. This just lays the exchange out flat - a long hallway of go get treasure, return, cash in for cosmetics, repeat. All while either obliterating other players through sheer force of numbers or being obliterated yourself.
There doesn't appear to be a curve - more a plateau, for both learning and gameplay itself.
Am I missing something? Have any of you tried Sea of Thieves and found it to be enjoyable and worthy of your time and attention? If so, let me know how and what I'm doing wrong.
-JP