Satisfactory General Discussion

@mjs warlord I would love to see some screenshots of your factories

I finally figured out how to make straight train tracks!

full



Still working on oil. Got a problem with my power. Not sure what. Could have sworn I had the math right.
 
Until you figure it out make some power storage units then join them up and connect them to your grid to avoid fuses blowing and DONT use geothermal as they are useless because by their very design the power is not constant it goes up and down all the time.

Let me know what your power problem is , i have some word docs made for a lot of satisfactory questions so i dont have to keep re-typing them.
 
Until you figure it out make some power storage units then join them up and connect them to your grid to avoid fuses blowing and DONT use geothermal as they are useless because by their very design the power is not constant it goes up and down all the time.

Let me know what your power problem is , i have some word docs made for a lot of satisfactory questions so i dont have to keep re-typing them.
I'm actually not at risk of blown fuses at the moment. I built a second set of fuel generators because I want there to be an abundance of energy before I send the elevator up again and start aluminum, and some of generators kept cutting off. I normally can do math in my head extremely well, but apparently I'm having issues today. I got it fixed, though. I've got about 9000 megawatts of extra energy at the moment. I'm considering doing a second oil field since I plan to fill the map with factories. I'm going to need a lot of plastic and rubber.

Right now, after fixing the fuel problem, I'm wandering around getting more alt-recipes.
 
if you make turbo fuel make sure you have enough ordinary fuel as part of the blender recipe but more importantly you will need heavy oil residue you get that by putting crude oil into a refinery and out comes heavy oil residue and polymer resin. IMPORTANT if you dont need the polymer resin you will have to put a sink on it or the blender producing turbo fuel will stop.

Take a look at this , no mods .... i have a lot of alien power augmenter to boost power i can only do that because ever since using the game i farmed all the somersloops that respawned after every update because i guess one day we would need them for something. click on the picture to read the numbers

View: https://i.imgur.com/Mme6qLW.jpeg
 
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if you make turbo fuel make sure you have enough ordinary fuel as part of the blender recipe but more importantly you will need heavy oil residue you get that by putting crude oil into a refinery and out comes heavy oil residue and polymer resin. IMPORTANT if you dont need the polymer resin you will have to put a sink on it or the blender producing turbo fuel will stop.

Take a look at this , no mods .... i have a lot of alien power augmenter to boost power i can only do that because ever since using the game i farmed all the somersloops that respawned after every update because i guess one day we would need them for something. click on the picture to read the numbers

View: https://i.imgur.com/Mme6qLW.jpeg
hahaha I wanted to ask you about that. After 4000 hours, I figured you were probably producing ungodly amounts of energy.

I'm working on all the oil recipes this afternoon. The only things I'm making right now are plastic and rubber and a small amount of packaged fuel. I need to make turbo fuel, circuit boards, computers, etc. That's why I'm out getting alt recipes. There are a couple that I want to find before I start on that.
 
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i got something special for you print it off it may come in useful

Coal power…. 1 water at 250% can feed 3 coal at 215% but more or less depending on coal node’

Nuke power … 2 water at 250% can feed 1 nuke at 250%

Nuke power using plutonium waste , plutonium fuel rods and fisconium fuel rods have similar water use but the power produced will be governed by how many of these items are being produced by other machines.

NOTE …. I never use mk2 pipes to supply water I use mk1 and link them with a cross piece just before they reach the nuke stations I then put a VERY short piece of mk2 pipe from the cross piece to the nuke plant … this is because mk 2 are very buggy

Ordinary nuke layout​


BLENDER 7 of these
in goes uranium ore , concrete , sulphuric acid
out comes encased uranium cell and sulphuric acid.
note package excess acid or loop it back to the input.

MANUFACTURER 9 of these
in goes encased uranium cell , encased industrial beam , electromagnetic control rod
out comes uranium fuel rod

NUCLEAR POWER STATION 24 of these
in goes uranium fuel rod and water
out comes uranium waste
note you need to put a splitter on waste as it is needed in 2 places

BLENDER 4 of these
in goes uranium waste , silica , nitric acid , sulphuric acid
out comes water and none fissile uranium

PARTICLE ACCELLERATOR 4 of these
in goes none fissile uranium and uranium waste
out comes plutonium pellets

ASSEMBLER 8 of these
in goes plutonium pellets and concrete
out comes encased plutonium cell

MANUFACTURER 4 of these
in goes encased plutonium cell , steel beam , electromagnetic control rod , heat sink
out comes plutonium fuel rod , you now have a choice , you can either sink these or use them ti feed power stations that is the first move towards making nuclear power using the fisconium method , depending how much plutonium fuel rods you use you may still have to sink some.

FOOTNOTE … since 1.0 some water looks ok to use but when you try to place a water extractor you might get an invalid placement report so check the water before doing anything else.

Fisconium stage​

POWER STATIONS… in goes plutonium fuel rod …. Out comes plutonium waste.

PARTICLE ACCELERATOR .. in goes plutonium waste , singularity cell , dark matter res from converter , out comes fisconium.

QUANTUM ENCODER .. in goes fisconium , electro magnetic control rods , ficsite trigon , exited photonic matter from converter…. Out comes fisconium fuels rods for nuke stations that don’t produce waste ……. The encoder also makes dark matter res.

LAST BIT …. PARTICLE ACCELERATOR in goes diamonds and dark matter res , out comes dark matter crystals…… use or sink.
 
Fortunately, I've never had a problem with Mk2 pipes, but I'll keep an eye on them from now on. You seem to have a lot of problems with bugs that I don't have. I wonder if it's because you are on your original save, and I keep starting over with each update.
 
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Fortunately, I've never had a problem with Mk2 pipes, but I'll keep an eye on them from now on. You seem to have a lot of problems with bugs that I don't have. I wonder if it's because you are on your original save, and I keep starting over with each update.
Not got any bug problems at the moment apart from floaty mouse when upgrading or downgrading belts.
I am using my origonal save.
I am single player but i notice a lot of multi player problems being reported that i have never suffered from.
 

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