Hello there PC Gamers! My name is Erik, the Community Ambassador for Rockfish Games. And we’re hosting an all-you-can-ask AMA! We've got a sizable crew here to answer questions as well, including our Project Manager Caspar, our Senior Game Designer & Programmer Hans-Christian, Creative Director Uwe, and big bad CEO himself Michael.
To start things off, here’s a little bit about myself. While the team is based out of Hamburg, Germany, I'm situated in a home in the middle of the American midwest.
You may be wondering how some US guy from Kansas joined a 100% German company. So, here's a brief history of how I joined the team, while also showing how important the community is to Rockfish Games.
1. I'm passionate about the things I love.
2. I evaluate games just as much as I play games, and I've played a LOT of games.
3. I'm an original Kickstarter backer of Everspace.
When the Rockfish forums opened up in 2016, I questioned EVERYTHING, and threw suggestions every chance I could. Over 1,000 posts. And it was from this feedback/suggestion pool that I was reached out to by Rockfish, as they apparently loved my engagement on the forums, and seemed to appreciate the unique (and sometimes questionable) perspectives being brought to the table.
This feedback process proved powerful for us to realize our vision. Not just from me, but from multiple members of the community participating in alpha, beta, and early access builds. I was blown away when I was asked to further assist Rockfish through the Everspace - Encounters Expansion, with exclusive feedback opportunities through QA. It kept building from there, and now we're championing Everspace 2! BAM!
So, the fact that I'm from Kansas doesn't really mean too much. It's the quality of the product that matters, and we recognize we get there through our community. So when I say we're really passionate about our community, it's not just a simple line thrown by a general community manager. Everspace was made better because of you guys, and we are moving in that same direction with Everspace 2 to ensure we maximize our potential once again.
As such, I strongly encourage you all to fire away at our Rockfish Games team any and all questions about ourselves! Some of us have crazy stories to share, and a lot of insight in gamedev. So ask away! Let’s share some insight, some laughs, and have a good time.
Sincerely,
Erik and the Rockfish Games team
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HOTTEST QUESTIONS (and Answers)
Q. What GPU do I need for moderate/best performance? What specs are needed for EVERSPACE 2?
A. In the current alpha (still lacking optimization): 4K, 60fps can currently be achieved with an i7 and an RTX 2070 Super.
6-yo gaming notebook with 16 GB of RAM, i7 @2.6 GHz and GTX 970M still pulls of 1080p at 30fps.
Recommended specs (PENDING) are likely going to be around 16 GB of RAM, i7 @2.9 GHz, GTX 1080. This will likely achieve epic settings at 1080p with stable 30 fps.
The goal is to hit 4K at super-stable 60 fps on an RTX 2070 Super or equivalent on high+ graphics settings.
To start things off, here’s a little bit about myself. While the team is based out of Hamburg, Germany, I'm situated in a home in the middle of the American midwest.
You may be wondering how some US guy from Kansas joined a 100% German company. So, here's a brief history of how I joined the team, while also showing how important the community is to Rockfish Games.
1. I'm passionate about the things I love.
2. I evaluate games just as much as I play games, and I've played a LOT of games.
3. I'm an original Kickstarter backer of Everspace.
When the Rockfish forums opened up in 2016, I questioned EVERYTHING, and threw suggestions every chance I could. Over 1,000 posts. And it was from this feedback/suggestion pool that I was reached out to by Rockfish, as they apparently loved my engagement on the forums, and seemed to appreciate the unique (and sometimes questionable) perspectives being brought to the table.
This feedback process proved powerful for us to realize our vision. Not just from me, but from multiple members of the community participating in alpha, beta, and early access builds. I was blown away when I was asked to further assist Rockfish through the Everspace - Encounters Expansion, with exclusive feedback opportunities through QA. It kept building from there, and now we're championing Everspace 2! BAM!
So, the fact that I'm from Kansas doesn't really mean too much. It's the quality of the product that matters, and we recognize we get there through our community. So when I say we're really passionate about our community, it's not just a simple line thrown by a general community manager. Everspace was made better because of you guys, and we are moving in that same direction with Everspace 2 to ensure we maximize our potential once again.
As such, I strongly encourage you all to fire away at our Rockfish Games team any and all questions about ourselves! Some of us have crazy stories to share, and a lot of insight in gamedev. So ask away! Let’s share some insight, some laughs, and have a good time.
Sincerely,
Erik and the Rockfish Games team
----------------------------------------------------------------------------
HOTTEST QUESTIONS (and Answers)
Q. What GPU do I need for moderate/best performance? What specs are needed for EVERSPACE 2?
A. In the current alpha (still lacking optimization): 4K, 60fps can currently be achieved with an i7 and an RTX 2070 Super.
6-yo gaming notebook with 16 GB of RAM, i7 @2.6 GHz and GTX 970M still pulls of 1080p at 30fps.
Recommended specs (PENDING) are likely going to be around 16 GB of RAM, i7 @2.9 GHz, GTX 1080. This will likely achieve epic settings at 1080p with stable 30 fps.
The goal is to hit 4K at super-stable 60 fps on an RTX 2070 Super or equivalent on high+ graphics settings.
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