There's a DLC mission in Mechwarrior 5 that's... overambitious, let's say. The mission involves moving through a large Mech factory complex, destroying enemy mechs along the way. Fine, cool, wonderful - but there's a thing: you need to keep a lid on the damage done to the factory. There's a progress bar on the top showing the health of the factory. Bump into a wall, the bar moves town a little. Miss a shot and hit a pipeline instead, the bar goes down a little.
The thing is, your allies don't understand this at all. When they want to go from A to B, they will walk through any buildings in their paths. "Herd of bulls in giant china shop." The enemy has given up on keeping the factory, too, so they're blasting or even flying right through walls!
I tried doing the mission twice. It was CRAZY frustrating!! Mechs in my squad would get stuck trying to jump up to a ramp and failing, so I would switch to pilot that mech, do the jump right - and find that another mech had followed me into the hole I just got out of.
But hey, it's time for the big football game! This was also crazy frustrating, but it was a more important crazy frustrating. The QB was doing OK but not as good as normal with his bad ankle. Receivers were dropping like flies. They were putting up a good fight, but it just wasn't quite working out.... but wait! If this is so frustrating, what happens if I try to play that frustrating mission while watching the game be frustrating?
It worked! The frustration of the video game seemed like nothing compared to the football game. Being less frustrated made the mission easier, too! I got right through the mission without anyone even losing a limb! And the Chiefs somehow won, too.
I feel like a space game is different than a sci-fi game. Flying through space should be a major part of the gameplay. Mass Effect and Alien: Isolation for example don't fit on the list in my opinion.
That would help out a lot. From that article, it seems like "SF games that take place somewhere other than Earth." Maybe even require at least 30% of the game to take place in space so you don't get things like Portal 2 just because there's one quick scene at the end that's in space.