Quake 1 - DirectX Raytracing

Oct 3, 2020
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I started work on a DirectX Raytracing port of Quake 1. The entire game is raytraced, and requires a Nvidia 20xx or a Nvidia 30xx. This video was shot on a Nvidia 3080. The engine supports real time raytraced lighting and shadows(no bump mapping, I wanted to keep the composition of the original game, but with raytracing), raytraced Ambient Occlusion, and real time raytraced reflections.

All the levels are playable. You need a RTX 30xx or 20xx card, but a 3080, 3090 and 2080 are recommended.
alpha2.png


Youtube Video:
View: https://www.youtube.com/watch?v=6XpBuqgEddE


Release:
https://github.com/jmarshall23/QuakeRTX/releases/tag/Alpha0.02
 

Sarafan

Community Contributor
I'm a fan of the first Quake and it looks promising. :) I'm not sure whether the reflections are where they should be, but I suppose this will change in the future. It's only a preview after all. Imagine a combination of ray tracing and Quake HD Pack for example...
 
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