Hey,
Here's my initial work on getting Doom 3 working with DirectX Raytracing. Everything is raytraced, the lighting, shadows, reflections, AO, etc. All of the backend rendering code is removed. All of the OpenGL code was removed, everything is rendering through the DirectX Raytracing API.
Let me know what you guys think
View: https://www.youtube.com/watch?v=q-7kYMgpNa8
Here's my initial work on getting Doom 3 working with DirectX Raytracing. Everything is raytraced, the lighting, shadows, reflections, AO, etc. All of the backend rendering code is removed. All of the OpenGL code was removed, everything is rendering through the DirectX Raytracing API.
Let me know what you guys think