Quake 1 - DirectX Raytracing

Oct 3, 2020
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I started work on a DirectX Raytracing port of Quake 1. The entire game is raytraced, and requires a Nvidia 20xx or a Nvidia 30xx. This video was shot on a Nvidia 3080. The engine supports real time raytraced lighting and shadows(no bump mapping, I wanted to keep the composition of the original game, but with raytracing), raytraced Ambient Occlusion, and real time raytraced reflections.

All the levels are playable. You need a RTX 30xx or 20xx card, but a 3080, 3090 and 2080 are recommended.
alpha2.png


Youtube Video:
View: https://www.youtube.com/watch?v=6XpBuqgEddE


Release:
https://github.com/jmarshall23/QuakeRTX/releases/tag/Alpha0.02
 

Alm

Jan 17, 2020
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Looks good! I'm currently without a dedicated graphics card at the moment, but when I can get my hands on an RTX 30 series card it's the sort of thing I'd really like to check out
 
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Sarafan

Community Contributor
Jan 14, 2020
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I'm a fan of the first Quake and it looks promising. :) I'm not sure whether the reflections are where they should be, but I suppose this will change in the future. It's only a preview after all. Imagine a combination of ray tracing and Quake HD Pack for example...
 
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Oct 3, 2020
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Alpha 4:
4.0
Fixed a bug with reflections
Added vertex normal based lighting.
Changed attenuation to match qlight.

3.7
Fixed vertical line issue.

 

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