I started work on a DirectX Raytracing port of Quake 1. The entire game is raytraced, and requires a Nvidia 20xx or a Nvidia 30xx. This video was shot on a Nvidia 3080. The engine supports real time raytraced lighting and shadows(no bump mapping, I wanted to keep the composition of the original game, but with raytracing), raytraced Ambient Occlusion, and real time raytraced reflections.
All the levels are playable. You need a RTX 30xx or 20xx card, but a 3080, 3090 and 2080 are recommended.
Youtube Video:
View: https://www.youtube.com/watch?v=6XpBuqgEddE
Release:
https://github.com/jmarshall23/QuakeRTX/releases/tag/Alpha0.02
All the levels are playable. You need a RTX 30xx or 20xx card, but a 3080, 3090 and 2080 are recommended.
Youtube Video:
Release:
https://github.com/jmarshall23/QuakeRTX/releases/tag/Alpha0.02