Newest Intel CPU need bios/driver updates before they are competing even against their previous exploding CPU, in gaming anyway.
Anno 1800 - 1362 developers
Kingdoms Reborn - 1 developer
So far I see nothing to recommend Anno 1800 over Kingdoms Reborn. But I'm still at the beginning of the game. Maybe it will blow me away later.
Publishers complain about the high cost of making games *eye roll*
Edit: And I just went to the Kingdoms Reborn Steam forums and people are whining about the speed of development (it already has a ton of content). Such stupidity
Things you will always learn about someone if applicable:
They use GoG
They use AMD
They use Linux
Anno 1800 - 1362 developers
Kingdoms Reborn - 1 developer
So far I see nothing to recommend Anno 1800 over Kingdoms Reborn. But I'm still at the beginning of the game. Maybe it will blow me away later.
Publishers complain about the high cost of making games *eye roll*
Edit: And I just went to the Kingdoms Reborn Steam forums and people are whining about the speed of development (it already has a ton of content). Such stupidity
I think it would be really fascinating if a large company like Ubisoft showed the developer numbers I did above and said, "We've decided to transition more toward the small team model." They have a lot of very talented people. Put them into small groups and let them be creative. They have many years of 3D models built up, and you could keep most of the art team doing custom jobs. Plus AI could fill in the blanks. And in 2 or 3 years, instead of coming out with Far Cry 7, they put out 100 wildly creative games made with passion. The company is already going down the drain. I don't see how this could make it worse. If you didn't want to go full nuts with it, they could still afford to make, say, 10 small teams. Tell them to make their dream and see what happens.It's honestly amazing what one person can do nowadays with the wide variety of free development environments and free lessons on how to use them, as well as on general game design.
What's with the expectation that something needs to completely consume your life?
I had Hurk fly a helicopter while I grappled to the bottom of it and swung around
food system
loadout system … customize my current one and stick with that the whole game
It sounds unlikely as I can't see strangers you never met randomly approaching you in the street to tell you they have an AMD CPU. But I will let you live... for now.@Brian Boru @Colif You all are acting like I criticized AMD CPUs. All I said is that people always tell you if they are using them. Their CPUs are awesome.
I think it would be really fascinating if a large company like Ubisoft showed the developer numbers I did above and said, "We've decided to transition more toward the small team model." They have a lot of very talented people. Put them into small groups and let them be creative. They have many years of 3D models built up, and you could keep most of the art team doing custom jobs. Plus AI could fill in the blanks. And in 2 or 3 years, instead of coming out with Far Cry 7, they put out 100 wildly creative games made with passion. The company is already going down the drain. I don't see how this could make it worse. If you didn't want to go full nuts with it, they could still afford to make, say, 10 small teams. Tell them to make their dream and see what happens.
It's never going to happen, but it would be cool to see.
so as i previously mentioned in some other posts, i've been monkeying around with Ultimate doom builder and practicing making a doom 2 map. For this practice it was just a couple of rooms and just have fun bashing out a room and practicing some various techniques and practice some doom cute.
From doing nearly a 7hrs of practice, its been quite insightful (learning the processes and tips when building maps) and yet also concerning. I think the problem is that i got stuck in the detailing and honestly in map, its a lot of work for a few seconds of play. i mean the outside view i didn't finish and its just a waste of time when its less then a few seconds view. Whilst performing mapping with monsters out of the equation, it got me thinking about how it would play and frankly probably boring. I suspect designing maps is much much different then an art project.
Doing solid mapping i kinda gotten sick of it (the map isn't finished btw). Perhaps i should take a break and work on stuff like teleporting monsters, spawn room closets and focus on the game/action elements.
anyway, enjoy the pics!
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Oh my god. Maybe you should not try as hard.It sounds unlikely as I can't see strangers you never met randomly approaching you in the street to tell you they have an AMD CPU.
There were probably a few hundred artists/programmers/etc--people normally considered developers. Not sure who all the rest of those people are. You know how credits are. Could be anyone on there. But even at a few hundred, that's probably a lot more than necessary. Hellblade, for instance, had 15 developers, and they did quite a good job of it. That's the kind of team I'm talking about for Ubisoft--a well-rounded team with the best tools you can find. Expecting the average developer to be able to do what the best solo developers can accomplish isn't realistic. Those people are special. But a nice well-rounded small team should be able to accomplish a lot.Only a small percentage of the people who worked on the game were programmers though. A lot of it was voice actors, managers and stuff like HR and accounting.
I still have no idea how to deal with the dinosaurs
playing Secrets of Magic
I just now finished level 16. Didn't really notice a problem with the icons outside of the ones webbed, but you are probably playing a lot faster than I am. I'm still getting used to Match 3 and am happy with either 2 or 3 stars and am not really paying attention to the scores. I'll go back and get 3 stars on all of them later.Any asteroid cards available?
I bounced off the first one after~15 levels because some icons are too alike—I have no need of staring at individual ones to see whether they match or not.
Currently at Level 30-something in game #2, icons are much clearer with one minor criticism when they get covered by a spider's web. But I expect to finish this one. I already played the demos for #4 & 5 at BigFish sometime cos I have notes saying they're 'good' and 'very good' respectively, so looks like a great value bundle.
It was a fun game though, a bit of a slog at the beginning, but then it opened up. As for the Doom creation contest, it might be an idea to make a poll and see how many people would like to join. If you want to do that and then make a creation contest (depending on interest) I say go for it!)@Frindis Maybe we should have a Doom level creation contest. Sorry about the last one. If I had known everyone else was wimping out I would have tried harder to get into it. I was having a lot of problems getting the game to work properly, and I ran the first race about 10 times (maybe a lot more. I don't remember) and never finished it because of screen resolution problems. In retrospect, it was probably because I had my screen scale set to 150 percent, but had forgotten that, and I didn't think about it at the time. That's one of those "laptop" things.
So you aren't going to buy it so long as you have to pay extra for the chicken suit?I want to have every bit of content possible. I suppose I’ll wait another year or two until they inevitably release an Ultimate Edition for Dying Light 2.
Was just tossing stuff against the wall and seeing if it stuck. I don't even own Doom 1, but this is something I would do, but no one else here seems interested, except for Johnway, in level design or game-making, so I doubt they would put the effort into it. Would be fun for me, though. We could put all our levels together into one bigger one.It was a fun game though, a bit of a slog at the beginning, but then it opened up. As for the Doom creation contest, it might be an idea to make a poll and see how many people would like to join. If you want to do that and then make a creation contest (depending on interest) I say go for it!)
Well, playing a little more, I see where some of the money/developers went on Anno 1800. There's a lot of story and voice acting, etc. There's none of that in Kingdoms Reborn. And for the story, they've built a little bit of London. Also, the little people here and there are really well done and expertly animated, although I think Kingdoms Reborn does a decent job of that, just not on this level.
The thing is, I'm not sure all this is making the game better. I'm sure it helps a lot of people become immersed, though.
If you're looking for something zombie oriented, I love State of Decay 2 to pieces. I've only played 52-hours of it, but it's a game I generally think about a lot and keep installed, going back to here and there. It's a bit of a "theme park sandbox", if that makes sense. Minimal story, mostly just preparing for expeditions to find things to make your community more sustainable.I’ve been looking to get a new game sometime before the end of the year. Something bigger than I usually buy. Combing through my wishlist which is over 800+ games strong, I started to look at Dying Light 2. I’m a huge fan of the first, but I have heard many complaints about the sequel. Seems like a lot of the main issues have since been fixed, current community reviews sits at 79% with over 132,000 reviews. However, I see that the game has a ton of cosmetic DLC, and as far as I can tell there is no bundle of the game yet that includes everything in one package. For most people that probably isn’t an issue, as long as you get the game and the DLC with actual gameplay content, but for me I want everything all together when I finally get to play it. That’s why I waited so long to play Watch Dogs 2, I finally bought the Ultimate Edition on sale a few years after release. This isn’t the case with every game, but especially for games I’ve waited years to play after they’ve launched, I want to have every bit of content possible. I suppose I’ll wait another year or two until they inevitably release an Ultimate Edition for Dying Light 2.