@Johnway That first screenshot hit straight into the Blood game nostalgia![]()
yeah the resources i had on hand just suited a library/study i had hoped for more auger zenith style maps, but i don't think the flats/textures are there. i'll probably need to pinch them from the wad or make my own.
I think it looks quite good. Even if a player only sees each section for only a few seconds, if every section is that detailed the players will definitely notice it.
i had been studying the top mappers designs where they not only played good and looked good and surprisingly, they weren't all that complex, certainly very simple and not exactly detailed. Most of them are just good placement of textures, some effects and added a bit of verticality etc. i personally went more of a doom cute route to things and its just eats up a lot of time doing all the detailing. my garden for example was going to be all sorts of things, but i didn't have the resources and the amount of time i spent i could have knocked out more rooms or focused on gameplay. its not helped that when it comes to artistic things my progress is practically glacial.
Was just tossing stuff against the wall and seeing if it stuck. I don't even own Doom 1, but this is something I would do, but no one else here seems interested, except for Johnway, in level design or game-making, so I doubt they would put the effort into it. Would be fun for me, though. We could put all our levels together into one bigger one.
if it helps, try RAMP as that welcomes all mappers from all levels and it was partly my inspiration to go into mapping in the first place. I was hoping to learn and prepare a map for ramp2025, but after nearly 7 hours and probably a couple more hours watching youtube videos and making notes, i'm not exactly ready. its a bit naive for me to think i could learn to make a fancy map with bells and whistles in the amount of time. Its probably going to be more like ramp 2027 if i put my mind to things.
RAMPART - RAMP 2024
