You start up your game, get a few corporate logos thrown at you, maybe a cinematic, and then... "press any key." Pressing a key (or mouse click or whatever) brings up the menu.
WHY?? What's the point of asking me to give the game an input? I'm going to have to do that anyway with the menu that immediately follows it, so why have this prompt?? Is there some measurement of the input that needs to be done that can't be done on the menu screen? Is it some holdover from the arcade games' "Insert Quarter" prompt!? I know it's trivial to just push some button so it isn't like this is a critical thing, but come on!
For that matter, the menu that follows could use some smarts, too. It's really good to have that menu when you play a game for the first time or after a crash so you can go to the Options and change things around. Some games can really use the menu because you might do quite a few different things when you start (like in fighting games). For most RPGs and action adventure type games, though, you're going to "continue" nearly every time when there's a save game to load. Why not just do that? If players want to do something different, they can still go back to the main menu.
WHY?? What's the point of asking me to give the game an input? I'm going to have to do that anyway with the menu that immediately follows it, so why have this prompt?? Is there some measurement of the input that needs to be done that can't be done on the menu screen? Is it some holdover from the arcade games' "Insert Quarter" prompt!? I know it's trivial to just push some button so it isn't like this is a critical thing, but come on!
For that matter, the menu that follows could use some smarts, too. It's really good to have that menu when you play a game for the first time or after a crash so you can go to the Options and change things around. Some games can really use the menu because you might do quite a few different things when you start (like in fighting games). For most RPGs and action adventure type games, though, you're going to "continue" nearly every time when there's a save game to load. Why not just do that? If players want to do something different, they can still go back to the main menu.