That was the official Prima Strategy Guide for the game, and it's how I finished the game as well! There was no way seven year old me would have gotten close otherwise. It was a brilliant format, and split the book into two parts: a diary of the 'Everyman' ('Everywoman'?) who documented their journey through the world, and a straightforward "Do this, then that to solve the puzzle" walkthrough. The diary was a nice touch not only because it added a bit of narrative to the world but also because it gently provided you with clues without revealing the solution right away. That allowed you to give yourself a nudge without spoiling the whole puzzle.The game came with a book which was the 'diary' of the player, or one of the characters? So by reading the journal/diary you could figure out the puzzles, but in a canon sort of way. That's the only way I was able to finish the game.
That was the official Prima Strategy Guide for the game, and it's how I finished the game as well! There was no way seven year old me would have gotten close otherwise. It was a brilliant format, and split the book into two parts: a diary of the 'Everyman' ('Everywoman'?) who documented their journey through the world, and a straightforward "Do this, then that to solve the puzzle" walkthrough. The diary was a nice touch not only because it added a bit of narrative to the world but also because it gently provided you with clues without revealing the solution right away. That allowed you to give yourself a nudge without spoiling the whole puzzle.
They kept the same format for the Riven Strategy Guide. I loved reading through both strategy guides just for that diary, and must have done so at least fifty or sixty times. Still have them on my shelf. Though the Riven one gave me a bit of trouble because the diary didn't mention that the codes were randomized. Took a lot of page flipping and walkthrough searching to figure that one out.
See I'm the opposite. Myst is a cornerstone of computer gaming history, but I don't think it's aged quite as well as Riven. I think Riven is the absolute pinnacle of Cyan world building to this day, and despite its age (20+) it still looks fantastic.I'll defend MYST anyday, but Riven was just too much to handle. I still recommend playing one of the realMYST games, the atmosphere is still fantastic and the puzzles are actually doable.
I tried so hard to get into Riven, even got very far back in the day. But it always ended up to be way too obtuse for my tastes. I did enjoy Obduction a lot, it's pretty great in VR.See I'm the opposite. Myst is a cornerstone of computer gaming history, but I don't think it's aged quite as well as Riven. I think Riven is the absolute pinnacle of Cyan world building to this day, and despite its age (20+) it still looks fantastic.