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If there are game developers here, what seems common to the player, but difficult to the developer?

Write your opinion. Maybe you know specific mechanics or something else that may not be easy for the developer, but familiar to the average gamer. Thank you all in advance.
 
Fyi all the devs hang out in this thread:

For me it's UI—what to include, where to put it, how to access it.
The other biggie is instructions and tutorial—what to include, where to put it, how to access it.
 
Fyi all the devs hang out in this thread:

For me it's UI—what to include, where to put it, how to access it.
The other biggie is instructions and tutorial—what to include, where to put it, how to access it.

Putting yourself into the shoes of the average player is hard when you've been working on a game for one or more years.

I imagine getting the difficulty right isn't quite as trivial as players might think it is either.
 

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