If law required product reviewers to actually pay for games, subject to audit to avoid exploiting workarounds, would that affect general game review scores and impressions?
No. Reviewers are aware of how much a game costs when reviewing it, it's not like that's secret information. Reviewers also know what it feels like to spend money. Just because we get games we review for free doesn't mean we forget what buying them is like—we still buy games all the time.If law required product reviewers to actually pay for games, subject to audit to avoid exploiting workarounds, would that affect general game review scores and impressions?
I agree. I occasionally read old reviews, and "Did se even play it?" is a common feeling. Civilization 5 is a good example—universally well reviewed, average 90%, while the community were mostly unimpressed. There's an opening for an operation to produce in depth reviews after weeks or months with games—not major sites or mags tho, they obviously need to catch the Day 1 traffic surge.I think reviewers playing games as their job, and rushing through them to cover the next game, is a much bigger factor.