'Cause I got all day. I'm getting those stats.
It's been ages since I played a game that didn't at least let you distribute your rolls to the stats you want, though! Even back when Dungeons and Dragons was new, it was really obvious that the "just roll 3 D6 for each stat and live with whatever you get" rule was intensely awful.
looks at the delete button and thinks... no one would know unless I quoted... its temptingNot RPG, and not character creation—go on mods, delete as off-topic, I dare you!—
WIzardy on Apple iie comes to mind.
And not very informative. No ingame tutorial, no tips to show you what to do. No ingame maps, you had to make your own and discover the bottom layer of the dungeon is actually set out in the shape of the Dev's initials or that the main boss is the guys name backwards. Evil Werdna
Kids today get shown how to play, back then you had to figure it all out yourself with graph people and constant making new parties just to die to basic mobs in lvl 1.
I'll see if I can remember to report it sometime this summer.looks at the delete button and thinks... no one would know unless I quoted... its tempting![]()
Not RPG, and not character creation—go on mods, delete as off-topic, I dare you!—but I'll reroll a Civ game start until I get something I'm happy with. Not a super start, but I won't spend hundreds of turns on the dispiriting task of trying to make something out of tundra or desert.
Even back when Dungeons and Dragons was new, it was really obvious that the "just roll 3 D6 for each stat and live with whatever you get" rule was intensely awful.
Not RPG, and not character creation—go on mods, delete as off-topic, I dare you!—but I'll reroll a Civ game start until I get something I'm happy with. Not a super start, but I won't spend hundreds of turns on the dispiriting task of trying to make something out of tundra or desert.
Icewind Dale 1 was my personal nightmare when it comes to re-rolling stats.![]()
I was the same, back in the days when challenge and accomplishment was an important part of my enjoyment. Those one-tile island starts, waiting forever for Fishing and then Sailing…I personally don't care, I'll have fun either way
Of my last 100 games, I'd guess I've finished say 5. Not because of poor or unsatisfactory starts, but rather I much prefer the early part of the game, and I always know by halfway how the game will end.They rarely actually finish a game
Yep, that's what I mostly meant in the prior post. I also got sufficiently annoyed at how many games I wouldn't have a vital resource that I now mainly play civs which don't require copper or iron to defend themselves. I always have Raging Barbarians on—because it's so easy to beat the civs in war with the amount of experience thousands of hours gives—and those lads can cause a lot of trouble with axes if all I have is archery.easily spend 2 hours playing only the first dozen turns of a game and then restarting