Haven't played Disco Elysium, and you weren't exactly specific about what bothered you in that, Bioshock, or Dishonored. Lack of specificity is one of my pet peeves, in games and game critiques btw, just sayin.
I can say though that I never have and never will play top down view games, which is one of the main things about Disco Elysium I would not like. It's just not NEARLY as immersive for me as an in your face, up close, 3D world.
Having played Starfield a lot and am now starting a third playthrough on my 2nd NG+, I feel I need to speak on repetition. At first glance, and I know I have said as much, Starfield seems like it would be very repetitious to go through all the 10 NG+ playthroughs.
Starfield NG+ however is NOT your typical NG+. There are actually 10 possible universes you can be reborn into, you can skip or play the main quest each time, and there is plenty content in the game to experience a new feel each NG+, as well as new Skills to build.
Aside from that, you can experiment with many different types of loadouts, ships and outposts to build/rebuild, planets to explore/harvest, weapons to mod, pharmaceuticals to craft/try, and companion quests and relationships to embark on.
A NG+ can be looped through relatively quickly if you just focus on Artifacts and Powers, or slowly if you're looking to try quests you haven't, like the many side activities, or flesh out your skills. Skills are retained each NG+ though, so you only have to build them once.
For the most part, the "grind" parts of the game are far shorter and thus less tedious feeling each NG+, mainly due to having all the Powers, most of the Skills, and a working familiarity with where to obtain key useful items. This alone makes it MUCH less monotonous.
It's also hard to remember ALL the new perks of the 10 levels of Starborn suits and ships, even if you've read spoilers about them ahead of time. I'm loving my 2nd Starborn suit. It has 7% more resistance against ALL damage types, uses 25% less O2, and weapons weight 50% less.