And what happens when men, either in Hollywood or AAA game development, decide to make a "strong female character"? Well, they tend to be archetypes instead, and usually the same type. They generally are portrayed as one-dimensional bossy, a-hole control freaks. It's just bizarre. It's almost as if they are confusing "strong" to mean strength of personality.
They generally just transpose typically masculine--a word I hesitate to use here, as there are many different types of masculinity, so I generally mean the socially constructed type of masculinity of the "alpha" or whatever--onto a body with breasts and a vagina then pretend it's feminine empowerment. No one really ever takes those traits considered feminine--again, take that word with a grain of salt--of empathy, caring and nurturing and applies them to problem solving in games. Again, either sex, gender or what have you can have a mix of those traits, so calling them masculine or feminine is a misnomer.
At any rate, similar to January's Ghost, I typically only romance heterosexually unless I'm playing a female then all bets are off. My V in Cyberpunk is pretty gay and probably one of my favorite female characters I've played in a game, because generally I feel like the writing in that game is pretty good and representative of V, regardless of gender, being a somewhat multidimensional person.