Total War: Warhammer 3's Thrones of Decay reveal has finally made me excited about the game again
Thunderbarges! Drunk dwarfs! Plague ogres! This is going to be a good time.www.pcgamer.com
Now this is how you do a TWW3 DLC. Three new lords (all with unique mechanics), 3 new heroes, 3 new hero types, many new units. Can't wait to get my hands on those thunderbarges. I was just telling Guido on Sunday that the dwarfs needed a better flying unit. And the Empire's land ships look amazing.
A perfect-information strategy game inspired by RTS, deckbuilders, and board games. Choose from three distinct technology classes and outwit your foes by snowballing your starting resources into a powerful cybernetic army. ABSOLUTELY NO PAY-TO-WIN
There's a demo now. It's a bit like The Planet Crafter but is really about crafting.Automate bases to explore and terraform a huge open world in Eden Crafters
The promise of factory building on a voxel world warrants some attention.www.pcgamer.com
I don't know what to think about this. The trailer and description make the game seem like a potential juggernaut, but their previous game, Technicity, is very amateurish and clunky. It's hard for me to imagine this working out well, but they released a demo for Technicity, so maybe we can try before we buy.
Tempest Rising
game wouldn't let me pause it
I don't remember the 'all of a type' or formations commands.
ever set up a city to act as a canal?
chaining Forts as long as each one touches water
I don't know how to define it. If you say those games are strategy games, as opposed to just having an element of strategy to them (like just about every game), then that's good enough.Would games like King of Dragon Pass fall under this category?
In the past few years there have been a tricle of a few that I would broadly consider descendants from it.
While some lean more on strategy, others lean more on story.
These would be, well, the actual KODP Six Ages sequels, but also Egypt Old Kingdom and Predynastic Egypt, Old World, The Pale Beyond, The King's Dilemma, Kainga, The Shrouded Isle, and I'm sure there must be a few others.
I believe we can trace these all the way back to ancient games like Sumerian Game or Hammurabi.
In a context of highly technological games I often find these endearing because they tend to boil down to numbers and decisions - fundamentally, variables which can be shown with text and static images.
As artificial intelligence technology makes inroads into our everyday computer usage these sort of games I think have been pioneers in creating credible and fully reactive and immersive environments. I believe Crusader Kings players have a myriad of stories that seem plucked right out of an AI fever dream.