Looking over my Steam & GoG libraries, as well as some of my old boxed versions of games, there are very few that I can actually say I regret buying. I've got backlogs of games I have yet to play like everyone else, but I can't regret those as I haven't experienced them yet.
There are a few games that I've played and quit without finishing, but even with those few, I don't regret purchasing because I feel I should go back and give them another chance. Like the original
Bioshock. Sometimes, for me, I just have to be in a certain state of mind to become immersed in a game.
I don't regret having purchased
Cyberpunk 2077, as I think that
eventually be a good game, maybe by the end of 2022 after some more patches and/or content additions it might become a very good action/adventure game. I
do regret have pre-purchased it at full price though.
Going down that memory lane that
@mjs warlord traveled I can think of two games that I regret purchasing:
Ultima IX Ascension which through a development hell over several years, gameplay that only marginally related to the previous games, and buggy to the point of being unplayable with a few patches released and then abandoned. It was a sad end to what was once a great RPG series.
Might & Magic IX as another bug festival, dumbed down character development and skills and much smaller environments to explore. Another sad end to a great RPG series.
There's a trend with those games that often seems prevalent in games that are a series even today, whether RPG or any genre. The
"dumbing down effect" is what I call it, making pretty graphics and special effects a priority, while reducing character development, exploration, and sometimes even depth of story. Maybe I'm just old (well, okay I am), and maybe that's what a game developer needs to do to reach a wider audience; creating a game with more
"instant gratification" than depth.
- Baldur's Gate 3 because of the camera mechanics and turned based approach. It is an early release so maybe it will improve. I would prefer to not have to play each NPC/party member.
I really hate turn-based games.
I have some concerns about Baldur's Gate 3 myself. I own it in early access but have yet to try it, but it's not the turn based combat that bothers me. The sense of exploration combined with the day/night cycle in BG 1 & 2 were huge for my immersion. Dragging my sorry party, out of spells and with very few hit points left, so I could get to an Inn in the nearest town and recover. Finding various weirdo companions along the road in my travels, and choosing whether to help them or not just made it seem more real than the approach that Larian is taking.
I still prefer "real time w/pause" combat over turn based, but I've mellowed a bit on that, especially after having played
Solasta Crown of the Magister. The turn based combat in that game was just astounding to me for such a small studio.
Underworld: Ascendant, which I backed on Kickstarter.
Gods, I almost did that myself, I'm so glad I didn't. I was so hyped when that game was announced and in development. A spiritual successor to Ultima Underworld, one of my favorite games of all time, being developed by Warren Spector & Paul Neurath it had to be great. Well, it wasn't even good as we know. To this day I just don't understand what they were thinking when they released that abomination.