Games as a Service (or GaaS) seem to be taking over the industry everywhere. Some have done it better than others, but none of them really hold up to being, at least what I consider, to be a great game. From Destiny 2 to Black Desert Online, making a living games only seems to benefit shareholders. They release small sub-par snippets of game that are either incomplete, or just a reskin of old content. On top of that, GaaS completely alienates the modding community and often those who do not have the income to shell out for the new content or gear that is released. While I do enjoy playing some Destiny 2, I am left with the realization that playing it will not satisfy me as there is no "end" in sight. I think my worst experience with a GaaS was actually Star Wars Old Republic. When it first came out as a straight MMO, it was great. The story's were thought out and engaging, the content was large and the multiplayer was fantastic. Then it went F2P with a subscription model that was basically "Pay to look cool" which also turned into, if you don't pay, just stay out of PvP since you can't wear gear that puts you on the same level. This quickly killed the game I had almost 500 hours in.
So, I ask you, the community, what would make a GaaS a better or more functional? Do you agree with me that it instead turns its players into a cash crop they can crowd into small space and demand monetary returns over and over again. Do you think I am full of angst and just don't like change?
So, I ask you, the community, what would make a GaaS a better or more functional? Do you agree with me that it instead turns its players into a cash crop they can crowd into small space and demand monetary returns over and over again. Do you think I am full of angst and just don't like change?
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