I'm going to start playing this free Skyrim mod available on Steam if anyone wants to play along.
The first thing I noticed was that there isn't going to be a lot of explanation, so here is some stuff I compiled using CoPilot that may be helpful.
• Caps Lock → Toggle walk/run
• Alt → Toggle autorun
• E → Interact / loot
• R → Ready/Sheathe weapon
• F → Torch on/off
• C → Sneak
• Z → Shout/Phasmalist summon (same key as Skyrim’s shout)
• J → Journal / quests
• K → Magic menu
• P → Phasmalist menu (if you’re playing that class)
• Tab → Character menu
• M → Map
• T → Wait
• B → Meditation (Enderal’s version of “level up”)
• Left Mouse → Attack
• Right Mouse → Block / aim
• Q → Quick access wheel (same as Skyrim)
• Hold Left Mouse → Power attack
• Hold Right Mouse → Power block (if your weapon allows it)
• Ctrl → Toggle third‑person camera
• Scroll Wheel → Zoom in/out
• F5 → Quick save
• F9 → Quick load
• Tilde (~) → Console (if enabled)
Blocking right as the enemy hits you triggers a stagger that interrupts almost anything.
Power Attacks Drain Stamina, But They Also Break Guards
If an enemy is blocking, a power attack will:
Sneak Attacks Are Skyrim-Level Broken
Even though Enderal rebalanced a lot, stealth is still:
Elemental Weaknesses Actually Matter
Unlike Skyrim, Enderal’s elemental system is tuned tighter:
Stagger Is Your Best Friend
Summons Are Tanks, Not DPS
Entropy is the “dark magic” school:
Psionics is Enderal’s mind-magic:
These are Enderal’s “classes,” but they’re more like:
You unlock them by meditating (B key).
The game never tells you that you can mix trees freely — hybrid builds are some of the strongest in the game.
The first thing I noticed was that there isn't going to be a lot of explanation, so here is some stuff I compiled using CoPilot that may be helpful.
CONTROLS
Core Movement & Interaction
• Shift (hold) → Walk (slows you down)• Caps Lock → Toggle walk/run
• Alt → Toggle autorun
• E → Interact / loot
• R → Ready/Sheathe weapon
• F → Torch on/off
• C → Sneak
• Z → Shout/Phasmalist summon (same key as Skyrim’s shout)
Inventory & UI
• I → Inventory• J → Journal / quests
• K → Magic menu
• P → Phasmalist menu (if you’re playing that class)
• Tab → Character menu
• M → Map
• T → Wait
• B → Meditation (Enderal’s version of “level up”)
Combat & Hotkeys
• 1–8 → Hotkeyed weapons/spells• Left Mouse → Attack
• Right Mouse → Block / aim
• Q → Quick access wheel (same as Skyrim)
• Hold Left Mouse → Power attack
• Hold Right Mouse → Power block (if your weapon allows it)
Miscellaneous Stuff That’s Easy to Miss
• H → Switch between one‑handed and two‑handed stance (if dual‑wielding)• Ctrl → Toggle third‑person camera
• Scroll Wheel → Zoom in/out
• F5 → Quick save
• F9 → Quick load
• Tilde (~) → Console (if enabled)
GENERAL PLAY INFORMATION
Combat Tricks Enderal Never Explains
Timed Blocks Are Ridiculously StrongBlocking right as the enemy hits you triggers a stagger that interrupts almost anything.
Power Attacks Drain Stamina, But They Also Break Guards
If an enemy is blocking, a power attack will:
Sneak Attacks Are Skyrim-Level Broken
Even though Enderal rebalanced a lot, stealth is still:
Elemental Weaknesses Actually Matter
Unlike Skyrim, Enderal’s elemental system is tuned tighter:
Stagger Is Your Best Friend
Summons Are Tanks, Not DPS
Hidden Mechanics Enderal Never Explains
Entropy (Decay Magic)Entropy is the “dark magic” school:
- Damage-over-time
- Armor-ignoring spells
- Life drain
- Summons (yes, entropy controls summoning)
Psionics is Enderal’s mind-magic:
- Fear
- Frenzy
- Calm
- Charm
- Illusion-based stealth boosts
These are Enderal’s “classes,” but they’re more like:
- Skill trees
- Passive bonuses
- Build-defining perks
You unlock them by meditating (B key).
The game never tells you that you can mix trees freely — hybrid builds are some of the strongest in the game.
Best Early‑Game Items You Can Grab Without Fighting
These are all “walk in, take stuff, walk out” finds.
The Abandoned Tower (near Riverville)
Contains:
No enemies unless you go deeper.
The Sun Coast Ruins
Several ruins around the starting area have:
Great for gearing up before the first real dungeon.
The Old Granary
A small ruin with:
The Ark Marketplace
Vendors here sell:
The Apothecary in Riverville
Steal (or buy) these:
The Abandoned Tower (near Riverville)
Contains:
- A free backpack
- A decent bow
- A bunch of potions
- A few skill books
No enemies unless you go deeper.
The Sun Coast Ruins
Several ruins around the starting area have:
- Free armor
- Free weapons
- Free crafting mats
- Zero enemies if you stick to the surface
Great for gearing up before the first real dungeon.
The Old Granary
A small ruin with:
- A chest containing early-game enchanted gear
- No enemies unless you poke the wrong corner
The Ark Marketplace
Vendors here sell:
- Cheap skill books
- Cheap backpacks
- Cheap potions
The Apothecary in Riverville
Steal (or buy) these:
- Mana potions
- Health potions
- Alchemy ingredients
