Zed Clampet
Community Contributor
In Nightingale, my son went all in on melee, and his weapon does an ungodly 15,000 damage (it's melee, but it can also be thrown maybe 15 meters like a boomerang). Meanwhile his ranged damage is very weak. When we go up against these massive bosses, Guido can be seen chopping furiously at their ankles. Although yesterday the boss had a spell that tossed you into the air, and Guido quickly got out his umbrella and coasted right to the boss's weak spot.
I love melee, but I don't want to be that close to a boss, so my melee weapon does almost exactly half the damage of his, and my rifle does about 10,000, but I feel I need to be able to do both.
Another example is the cleric class in a lot of games. When I play a cleric, I make sure I can do more than just cast spells. I want to be able to swing a weapon, too. Like in Nightingale, this means that neither my healing nor my hand-to-hand are great, but I can do both adequately.
So what is your philosophy?
I love melee, but I don't want to be that close to a boss, so my melee weapon does almost exactly half the damage of his, and my rifle does about 10,000, but I feel I need to be able to do both.
Another example is the cleric class in a lot of games. When I play a cleric, I make sure I can do more than just cast spells. I want to be able to swing a weapon, too. Like in Nightingale, this means that neither my healing nor my hand-to-hand are great, but I can do both adequately.
So what is your philosophy?