Do you like "force feedback" in controllers?

Sometimes its used in games to show that there might be a secret in the area or to telegraph an ambush or attack. Theres also the lockpicking rumble in Skyrim or Fallout. I guess if youre not using a controller much on PC you wouldnt see that as much.

Im OK with it, apart from when you arent holding the controller and it makes a horrible noise on the desk like Zed said.
 
Sometimes its used in games to show that there might be a secret in the area or to telegraph an ambush or attack. Theres also the lockpicking rumble in Skyrim or Fallout. I guess if youre not using a controller much on PC you wouldnt see that as much.

Im OK with it, apart from when you arent holding the controller and it makes a horrible noise on the desk like Zed said.

I do like the functional rumbles, which indicate that the player is supposed to/can press a button. It can be nice with, for example, a fishing mini game to be able to play without even looking at the screen or having the sound on.

I don't really mind non-functional rumbles though. Maybe if they're overdone, like you get a rumble every time you chop a tree in a survival game, but that doesn't seem to happen very often.
 
I do like the functional rumbles, which indicate that the player is supposed to/can press a button. It can be nice with, for example, a fishing mini game to be able to play without even looking at the screen or having the sound on.

I don't really mind non-functional rumbles though. Maybe if they're overdone, like you get a rumble every time you chop a tree in a survival game, but that doesn't seem to happen very often.
Yea I barely notice it most of the time, its been around so long its just part of everything. I dont recall ever being bothered by it.

Now Im wondering if anyone ever made a rumble keyboard.
 
Don't care for it and find it annoying in wheels and joysticks. I get the purpose, but the controller is just being ripped out of my hands and I find it annoying.

Similarly, my controller often has to be unplugged, as it'll just sit on my desk and vibrate, which is also obnoxious.
 
I personally like controller rumble. It can be used for so many different things in game, such as indicators or to provide a bit of feedback when performing a task, or even emphasizing effect in cutscenes. In the Yakuza games, if a character is angry and yelling, the controller vibrates non-stop until you move to the next dialogue line which I think is hilarious. Most of the time I don't even notice it and it never bothers me. If I'm not using my controller and using M+KB, I turn off my controller so it doesn't rumble.

I've not tried the PS5's adaptive triggers though, I am really curious how that would feel in game. The idea IIRC is that the trigger buttons will modify how much force it takes to press it down, so things like shooting a gun feel a bit more "realistic" or "immersive" I suppose. It just seems like a very interesting idea that I'd like to try some day, however not many games on PC support the feature, and the ones that do require the controller be plugged in via USB which I don't like doing.
 
  • Like
Reactions: Pifanjr
For the most part force feedback doesn't do anything for me. of course there are games that use it and make it useful as previously mentioned lock picking. The other was DMC when the controller rumbled and it was a way to tell you when to perform the second part of the combo. Especially those that have a delay involved before attacking. But other then that? Nope don't need it.
 
  • Like
Reactions: Pifanjr

TRENDING THREADS