Demos—post game demos here

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Okay, you two have talked me into it :)

I loved Plants v Zombies OG, but haven't stuck with another TD since, despite trying a bunch.



Did you guys ever play the L Game from Edward de Bono? First time I met Tetromino.
I didn't play "L" exactly, but we used to play a homemade version with a playing field made of dots in a grid, and you made your move by circling dots in an L shape. There were several variations of this.
 
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It's a lot of fun. I finished all there was at some point, but they've added more since then. The difficulty goes up as the areas become more difficult to build in, and you get increasingly more difficult enemies added to levels, but overall Normal wasn't overly difficult. I intend to go back once I've finished the entire thing and play on a higher difficulty. They did say that the difficulty of the more recent areas is higher than the first region.

Oh, now I know why I added Emberward to my library: you recommended it to me.

Specifically, you thought my daughter might like it. It's pretty different from the stuff she usually likes, but it won't hurt to see what she thinks of it.

Did you guys ever play the L Game from Edward de Bono? First time I met Tetromino.

I hadn't heard of it before. Seems like a more complex tic-tac-toe.
 
Oh, now I know why I added Emberward to my library: you recommended it to me.

Specifically, you thought my daughter might like it. It's pretty different from the stuff she usually likes, but it won't hurt to see what she thinks of it.



I hadn't heard of it before. Seems like a more complex tic-tac-toe.
Yeah, I thought maybe you could play together. You could set out the blocks and she could put up the towers. The block part may be too advanced for her age. Not sure. It's hard for me to remember my kids at that age.
 

This was fun, but I didn't play long enough to be able to talk about things that you can unlock or how the enemies change, but basically you start off on an island block, build some defenses and then defend your block. You get can craft coins from the spoils of victory, presumably to unlock new defenses to craft and also to buy more island blocks. It's good enough to me that I put it on my wishlist.
 
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I think this game would benefit from giving the player a bit more information on how the game works. You get to put a bunch of points into attributes and skills at the very start of the game, but you have no idea what increasing a skill does. Your weapon has stats for how much damage it does, but you have no idea if you're even hitting an enemy when you swing at them. I happened to get access to two spells because I randomly clicked on some dots on a pentagram in an inventory tab, then spent 3 minutes figuring out how to actually get them into my spellbook.

I gave up after about 30 minutes walking through dark rooms and caverns without really knowing what I was doing.
 
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I think this game would benefit from giving the player a bit more information on how the game works. You get to put a bunch of points into attributes and skills at the very start of the game, but you have no idea what increasing a skill does. Your weapon has stats for how much damage it does, but you have no idea if you're even hitting an enemy when you swing at them. I happened to get access to two spells because I randomly clicked on some dots on a pentagram in an inventory tab, then spent 3 minutes figuring out how to actually get them into my spellbook.

I gave up after about 30 minutes walking through dark rooms and caverns without really knowing what I was doing.
That sounds pretty miserable.
 
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