Demos—post game demos here

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Updates to Free Demos on Steam
  • Demos now behave better in the Steam library
  • Demos can now have a separate store page
  • User reviews for demos
  • Demos now appear more in the Steam store
  • Wishlist notifications when demos become available
This cracked me up:
Q. What is the deal with the Demo icon? Is that a plate? A vinyl record?
A. That classic icon, my friend, is from the days when demos were commonly distributed through the post office, contained in a bound package of game journalism printed on dead trees and imprinted on circular media known as Compact Discs.
 

Brian Boru

King of Munster
Moderator
Jewel Match Origins 3 - Camelot Castle Collectors Edition

Played 50 minutes of the 1-hour demo available from BigFish.

Very polished, great graphics—top-notch production values.
Modes are Relaxed, Timed, Limited Moves.

It's too shiny for me, I felt like donning my shades to cope with the sparkling graphics. Other problem is too much going on—too many different object types and power-ups—for what's mostly meant to be a relaxing genre.

Could be ideal for RPG players who like RGB and want a small side game ;)
 


The following quote from the above article drew my attention:

Play just the first, exciting part of a Civilization-like 4X over and over by exploring out from the first settlement.

So now that I've finished Marvel: Midnight Suns I decided to check out the demo.

First of all, the game does not feel like the first, exciting part of Civilization. It's far too stressful for that.
Every expedition you get a choice of 3 goals to complete in 8 steps. Each goal gives you a specific number of resources to gather for a specific monetary reward, or a fee if you fail to get everything. However, the entire map starts covered in a fog of war, with only the tiles adjacent to your avatar being revealed, so you often have to make a guess on whether you'll actually be able to fulfil any goals. Of course you'll have more information on subsequent expeditions, but the resources you claimed on earlier expeditions are gone, so it's also harder to get to the resources you need.

The game does give you some consumables to help, but those cost money and if you don't have enough left at the end of the year it's game over. A year is only 5 expeditions long, so a single mistake can be pretty costly.

At the end of the year, the map is reset and you get a choice of one of three abilities, such as increasing the visibility by one tile or skipping over a tile if you're going in a straight line. This is a major help, but the amount you need at the end of the second year is double that of the first year. You do carry over the leftover money at the end of a year, but that also means that one bad year makes the entire game much more difficult.

The demo only covers the first two years of the game. Provided you survive the first year of course, I failed on my first two tries. The demo feels too much luck based for my liking, though at the end of the demo it does mention that the full game includes additional items and mechanics that should allow you to better mitigate the risks you're required to make.

All in all, it seems like an interesting game, best suited for short gaming sessions.
 
*sigh* Another jankfest of a pirate game. Trailer looked so good and then the character struggles to even walk up stairs and the UI is painful. Tastes vary, so I'll go ahead and post it anyway. Someone else may like it.

 

I tried out the demo for Shadows of Forbidden Gods. I only played the first two tutorials, but so far it feels like a game that has a lot of interesting mechanics, but a steep learning curve and a terrible UI.

It reminds me a bit of Crusader Kings, where you have no idea what you're supposed to be doing when you start playing and you feel like stuff just kind of happens, but the more you play the more mechanics you discover you can play around with, a lot of which are buried in menus or require an intimate understanding of the game mechanics that no in-game tutorial will teach you.
 

Brian Boru

King of Munster
Moderator
Country Tales 2

Got the demo from BigFish Games but didn't complete the full hour.

Gameplay is exactly same as CT1 which I own from years ago. It's not bad, but no Royal Envoy—which has spoiled most other builder-puzzle games for me.

The one unusual mechanic I haven't seen before in these kind of games is you have unlimited Workers—every other game you have to buy them if you want more than start number.

It's standard casual builder—build a few houses to earn rent, build support buildings to keep the village ticking over… eg lumber mill, farm etc. The puzzle aspect is in figuring out the optimal sequence in which to get and spend your resources, and be fast enough to earn the gold star(s).
 
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No, it does not indeed, I dropped it after ~15 minutes. Nothing to add to Pifanjr's fine review, seems maybe more suited to farming or survival players.
As a farming and survival player, I can tell you there are zero similarities. I only played this for a little while. Honestly, it just felt pointless to me. I wasn't bought in at all.
 

I was born to play this game. If you are good at Vermintide and enjoy it, you might want to try this demo. Combat feels great. There's no blocking. It's all about movement. There's some loot and upgrades, etc. Just felt really good and very polished.
 

Fairly standard colony sim except for the subject matter. There are tech trees and whatnot associated with the worship of Cthulhu. Fairly interesting, but not really what I was looking for at the moment. Honestly, I just want to build a pretty town. Think I'm going to drag out the Anno series.
 

This came out of early access yesterday. I'm not a good judge of low end RPGs, but I know where you can get a demo to try it for yourself.
 

I saw someone talk about this and decided to check it out. It's a turn-based roguelike tactics game. It's a pretty simple premise, but it's definitely not an easy game. I haven't won a single time and I've tried quite a few times already. I've tried playing some quick games whenever I have a few minutes available, but it's not really a game you should play quickly as it's too easy to make mistakes that way.
 
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This pretty game combines working as a mechanic and running street races. I didn't play long enough to know if there were any street races in the demo, but driving around town in the cars I fixed felt good, but I didn't test it so far as driving/turning at racing speeds Honestly I wasn't in the mood for the mechanic part. I played Car Mechanic Simulator to the point that I may never want to play as a mechanic again, although fixing things is just a little less of a process in this demo. You don't have to look up parts, for instance. I only fixed a starter and did a brake job, so I don't know how complex the engine is, but I got the impression it's a more or less complete engine.

I think it's worth a look for people who want to do mechanic work and modify their own cars for street racing. The mechanic side seemed good enough, but I can't vouch for the racing. If I had to guess, I'd say it's a little more cade than sim in the simcade chart, probably more arcade than Forza Horizon, but less arcade than Need for Speed.
 

I'm not a big fan of bullet hell games, but I do like roguelites and I liked the idea of combining spells and modifiers. And I must say, the game does a good job about giving you different spells and modifiers to work with. There's a decent selection of spells and modifiers, you can upgrade them to get new effects, you get different wands that slightly modify the spells you slot into them, you get relics that give passive positive effects and you can get curses that give you passive negative effects. A pretty decent amount of content for a game that's on sale for ~€13 right now.

It did seem pretty easy though. I only died once before reaching the boss of the second stage, which is where the demo ended, and it seemed like there were only three stages in total.
 

I'm not a big fan of tower defense games, but I do like roguelikes. I don't quite remember what made me decide to add this demo to my library, but I did enjoy playing it.

You start the game by picking three tower types and a passive buff. Then for each battle you get three tetris shapes before every wave which you can use to change the path of the enemies and which you place your towers on.

The towers themselves have different shapes as well, so there’s a decent amount of strategy in placing the tetris shapes, as you have to plan ahead to make sure you have enough space to place more tetris shapes and enough place to place your towers. For example, I had a tower that needed to go over a 1 tile gap, as it dumped poison on enemies walking on the path beneath it and another tower that took up a 2x1 space and shot a projectile in a straight line.

The levels you play in are quite varied, with early levels having just one source of enemies and later levels having as much as 6 different sources, so you need to plan well to try to get as many of them in one place to maximise the effect of your AoE towers.

The game did seem pretty easy. I played on normal difficulty, but I never even had an enemy come close to my base and never used any of the temporary buffs you occasionally get. I didn't even bother spending all of the coins I got in some levels. The demo stopped after the first boss though, after about 7 battles or so.
 

I'm not a big fan of tower defense games, but I do like roguelikes. I don't quite remember what made me decide to add this demo to my library, but I did enjoy playing it.

You start the game by picking three tower types and a passive buff. Then for each battle you get three tetris shapes before every wave which you can use to change the path of the enemies and which you place your towers on.

The towers themselves have different shapes as well, so there’s a decent amount of strategy in placing the tetris shapes, as you have to plan ahead to make sure you have enough space to place more tetris shapes and enough place to place your towers. For example, I had a tower that needed to go over a 1 tile gap, as it dumped poison on enemies walking on the path beneath it and another tower that took up a 2x1 space and shot a projectile in a straight line.

The levels you play in are quite varied, with early levels having just one source of enemies and later levels having as much as 6 different sources, so you need to plan well to try to get as many of them in one place to maximise the effect of your AoE towers.

The game did seem pretty easy. I played on normal difficulty, but I never even had an enemy come close to my base and never used any of the temporary buffs you occasionally get. I didn't even bother spending all of the coins I got in some levels. The demo stopped after the first boss though, after about 7 battles or so.
It's a lot of fun. I finished all there was at some point, but they've added more since then. The difficulty goes up as the areas become more difficult to build in, and you get increasingly more difficult enemies added to levels, but overall Normal wasn't overly difficult. I intend to go back once I've finished the entire thing and play on a higher difficulty. They did say that the difficulty of the more recent areas is higher than the first region.
 
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