Definition: So games that are generally considered "live service" games tend to offer objectives (and their rewards for completion) on a certain schedule in order to give players something to do and keep them from abandoning the game. If you've played a game that does this (or if you just have an opinion on it), I'd like to hear what you feel constitutes a good or bad objective system and anything else you'd be interested in adding to the discussion.
For me, these are rated from best to worst:
Warframe (Digital Extremes)
Note: Things may be different now since I last played it a couple of years ago. Warframe is the King of Live Service. Destiny 2 may have a few more players right now, but Warframe is 10 years old. The fact that it is usually not too far behind D2 is remarkable for its age. Warframe is all about its massive amount of endgame, but there is really only one timed objective. It's a daily mission to potentially get some of the finest loot in the game (the best of it can ONLY be gotten here). It would take some explaining but you could do this daily mission every day for years and the prizes would still be desirable. It's ingenious, actually. The mission only takes maybe 10 minutes. But that's all it needs to do. If you are a Warframe player, you'll want to log in once a day to run the sortie if nothing else. But the best part is that you don't have to. If you miss your random prize for the day, it's no big deal (you could even do it the next morning before it changes over). It's not building up to anything. It's just a daily prize. No pressure.
Edit to say that, depending on what you get from this daily mission, you may end up having more stuff to do.
Forza Horizon games (Turn10)
Forza updates it's objectives every week. There are a wide range of things you can do. You get prizes for doing each item, usually either a car or a prize wheel spin, and if you do enough objectives for the week, you get 2 valuable cars. If you do enough objectives for the month, you get two premium cars. You don't have to do all the objectives to qualify for the best prizes, and you can complete all the weekly objectives in maybe 2 hours if you are hardcore about it.
Basically, they give you fun content, great prizes, and it's completely non-stressful because it doesn't take very long. Guido and I did it for about an hour today and I got 2 super wheel spins and 4 new cars. Can't beat that. Another 30 minutes to an hour tomorrow, and we can quit for the week if we want to. It's a great system.
This is really the only reason I'm still playing the game. It's kept it fun.
Darktide (Fatshark)
I don't know if it's always going to be this way because the game is basically unfinished, but right now you have weekly challenges that would take you a minimum of about 8 hours a week. That's if you don't use Quick play to play a random mission. If you do use it, there's no telling how long it might take you, and there are some contracts you probably won't fulfill. That also assumes that you don't fail missions, which is a huge assumption. Meanwhile the prizes are just alright, and you probably won't want them at all once you get your max rank weapons.
It's not a good system, but it's not the worst, either.
Fallout 76 (Bethesda)
You will die of old age trying to complete Bethesda's quarterly, monthly, weekly, daily objectives. And if you don't spend a ton of time on them, you won't make it to the best quarterly prizes. This is actually the reason I quit Fallout 76. I damn well wanted those top quarterly prizes and it began to feel like a job with mandatory overtime. It was just way too much
For me, these are rated from best to worst:
Warframe (Digital Extremes)
Note: Things may be different now since I last played it a couple of years ago. Warframe is the King of Live Service. Destiny 2 may have a few more players right now, but Warframe is 10 years old. The fact that it is usually not too far behind D2 is remarkable for its age. Warframe is all about its massive amount of endgame, but there is really only one timed objective. It's a daily mission to potentially get some of the finest loot in the game (the best of it can ONLY be gotten here). It would take some explaining but you could do this daily mission every day for years and the prizes would still be desirable. It's ingenious, actually. The mission only takes maybe 10 minutes. But that's all it needs to do. If you are a Warframe player, you'll want to log in once a day to run the sortie if nothing else. But the best part is that you don't have to. If you miss your random prize for the day, it's no big deal (you could even do it the next morning before it changes over). It's not building up to anything. It's just a daily prize. No pressure.
Edit to say that, depending on what you get from this daily mission, you may end up having more stuff to do.
Forza Horizon games (Turn10)
Forza updates it's objectives every week. There are a wide range of things you can do. You get prizes for doing each item, usually either a car or a prize wheel spin, and if you do enough objectives for the week, you get 2 valuable cars. If you do enough objectives for the month, you get two premium cars. You don't have to do all the objectives to qualify for the best prizes, and you can complete all the weekly objectives in maybe 2 hours if you are hardcore about it.
Basically, they give you fun content, great prizes, and it's completely non-stressful because it doesn't take very long. Guido and I did it for about an hour today and I got 2 super wheel spins and 4 new cars. Can't beat that. Another 30 minutes to an hour tomorrow, and we can quit for the week if we want to. It's a great system.
This is really the only reason I'm still playing the game. It's kept it fun.
Darktide (Fatshark)
I don't know if it's always going to be this way because the game is basically unfinished, but right now you have weekly challenges that would take you a minimum of about 8 hours a week. That's if you don't use Quick play to play a random mission. If you do use it, there's no telling how long it might take you, and there are some contracts you probably won't fulfill. That also assumes that you don't fail missions, which is a huge assumption. Meanwhile the prizes are just alright, and you probably won't want them at all once you get your max rank weapons.
It's not a good system, but it's not the worst, either.
Fallout 76 (Bethesda)
You will die of old age trying to complete Bethesda's quarterly, monthly, weekly, daily objectives. And if you don't spend a ton of time on them, you won't make it to the best quarterly prizes. This is actually the reason I quit Fallout 76. I damn well wanted those top quarterly prizes and it began to feel like a job with mandatory overtime. It was just way too much
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