New dev update and I am very much looking forward to the different storage options!
https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=82
Ah man, I misread that and thought all of those were included in an patch today haha. Still very excited for these changes when they come around.
The crafting material storage is one change I'm very excited about. I tend to get rid of low-level crafting material that I don't think I'll need, then when I do need it I'm scrambling to find more. I've put higher tiered crafting materials in my storage but haven't found a use for a lot of them yet. It's also annoying to have to keep them in your personal inventory to use it, it clutters up your inventory very fast.
View distance changes is also very nice. I get a 'line' of detail ahead of me sometimes. I can see exactly where the full details are loading in, and where the detail is being reduced to a lower LOD. Most times you don't notice it so it doesn't bother me, but other times I can see that line very clearly. It's like the antistrophic filtering is set too low.
Random aside, but I don't see that as a graphical option in a lot of newer games anymore, yet many modern games suffer the same issue. Of course, this is how games need to be to maintain good performance, the whole level/world can't be rendered in full detail all the time, but the distance in which the LOD is reduced is always too short from the camera. Players shouldn't have to see that line of detail.
I'm barely far enough to even realize the enemy density problem but I did read the PCG article about it just yesterday, so it's nice to see they're already addressing that. I would be annoyed by that if I ran into it but sounds like it will be fixed before it's ever a problem for me.
Besides what they mentioned in the post, I can't think of any other issues I have with the game that can be addressed with a patch. Just the transmog system, character creator would be awesome, and fixing the low-level gear problem to make it easier to bring it to a higher-level build. That's another issue I haven't ran into yet personally but we do need an option to not have to leave low-level gear behind as you become more powerful.