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Crimson Desert Discussion (minor spoilers)

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Huge update today!

Major changes:
  • Easy, Medium and Hard difficulty settings (medium has been the standard prior to this patch)
  • New storage options
  • Inventory filters
  • Distant scenery improvements (hopefully no more Playdoh towers in the background of screenshots)
  • New pets
  • Lots of control, action, combat and general responsiveness improvements
  • Lots of other graphical improvements

Patch notes are seriously long, there are so many great changes. I figured the storage options would just be given to you automatically, but I actually like that you have to complete quests and craft them. Just another thing to work towards and I don't mind it. However, it says these are only in your house, not the tent? I still haven't unlocked the bridge to the house yet, so that's a bit annoying.

New house types also which could make decorating more interesting to me. I haven't touched that besides putting my unarmed combat champion trophy there🤣

NPCs now react in different ways to your actions, hopefully making them feel even more alive than before. You can finally lock items in the inventory to prevent you from accidentally selling them. Lots of customization options to the maps along with a new map filter section.

Great update! Can't wait to dive back in.
 
I just finished Chapter 7 and man, that final boss fight was tough. I've never touched Damiane or Oongka before, so I was very underpowered as Oongka. I died at the boss fight immediately, then decided I need to level up a bit. Spend a few artifacts getting my normal attacks stronger, then stocked up on food. Second attempt was still hard, but got it without dying. I hope I'm never forced to play as them again... I'm definitely gonna be forced to play as them again aren't I?
Basically what I did and food chugging like crazy, but man, I hated using both characters, and I hope I never have to play them again. Just makes no sense to put us in the boots of underleveled characters that we have almost no relations with. Hell, I'd be happier playing Yann and just go around drinking myself to a state of ass.
Patch notes are seriously long, there are so many great changes. I figured the storage options would just be given to you automatically, but I actually like that you have to complete quests and craft them. Just another thing to work towards and I don't mind it. However, it says these are only in your house, not the tent? I still haven't unlocked the bridge to the house yet, so that's a bit annoying.
Yeah, I think you have to get it from the furniture and put it in the house, but it will work whenever you need to craft, so that is great.
New house types also which could make decorating more interesting to me. I haven't touched that besides putting my unarmed combat champion trophy there🤣
Might have to look into that a bit more, as I only have an empty house. I have found some cool stuff to put in there though, like some moving apparatus and some that give off different lights.
NPCs now react in different ways to your actions, hopefully making them feel even more alive than before. You can finally lock items in the inventory to prevent you from accidentally selling them. Lots of customization options to the maps along with a new map filter section.

Great update! Can't wait to dive back in.
Same, perfect with the weekend incoming. Will also be playing some Dark Souls 3 since my nephews just recently gifted me the deluxe edition. He is an uber Dark Souls 3 fan, so he'll probably spend some time roasting the build I came up with, ha ha🙂
 

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