Broken Roads has the potential to become the next Disco Elysium | PC Gamer
I'm tentatively excited for this game, as it seems like a deep "choices matter" CRPG, and the creative director, Colin McComb, has previously worked on several other great CRPGs (listed in the article). With the morality system they're creating, it seems like there's an opportunity to play any type of character you want, resulting in different outcomes.
As far as being the next Disco Elysium, I don't know, as I've never played that game. I've wish-listed it and let several sales pass without buying it. Mainly because, as much as I love an RPG with lots of conversations, choices that matter, morality decisions, and character development; I like that balanced with a good combat system. A bit of action to go with all that thinking (if that makes sense). I just felt that Disco Elysium didn't have that balance. I'm not being critical of that game by any means, it's just a personal preference of mine.
That's why I'm still a bit tentative about Broken Roads; is there a balance between the conversation/choices/morality and the turn-based combat system? The article's author, Phil Savage, didn't have much play time, especially with combat, but the game left him with a positive impression.
It won't be out until 2023, and it's set in a post-apocalyptic Australia (down in @Colif territory), so it seems like it will be a different experience than the Wasteland or Fallout games. Anyone else interested?
I'm tentatively excited for this game, as it seems like a deep "choices matter" CRPG, and the creative director, Colin McComb, has previously worked on several other great CRPGs (listed in the article). With the morality system they're creating, it seems like there's an opportunity to play any type of character you want, resulting in different outcomes.
As far as being the next Disco Elysium, I don't know, as I've never played that game. I've wish-listed it and let several sales pass without buying it. Mainly because, as much as I love an RPG with lots of conversations, choices that matter, morality decisions, and character development; I like that balanced with a good combat system. A bit of action to go with all that thinking (if that makes sense). I just felt that Disco Elysium didn't have that balance. I'm not being critical of that game by any means, it's just a personal preference of mine.
That's why I'm still a bit tentative about Broken Roads; is there a balance between the conversation/choices/morality and the turn-based combat system? The article's author, Phil Savage, didn't have much play time, especially with combat, but the game left him with a positive impression.
It won't be out until 2023, and it's set in a post-apocalyptic Australia (down in @Colif territory), so it seems like it will be a different experience than the Wasteland or Fallout games. Anyone else interested?
Broken Roads on Steam
Broken Roads is a story-rich, party-based RPG set in a decaying, post-apocalyptic version of the vast Australian Outback, featuring a genre-redefining morality system. Survive, form bonds, and make tough choices that will shape your dangerous yet mesmerizing 25+ hour journey across the wilds.
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