Wukong spam thread

Sep 5, 2024
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Alright, let’s cut to the chase—Black Myth: Wukong is not just the best game of the year, it might just be the best action RPG we’ve seen in years. Before you start throwing Elden Ring or Tears of the Kingdom at me, hear me out—this game has brought something truly new to the table, and honestly, if you don’t see it, you’re either not paying attention, or you’re blinded by nostalgia for the same old Western tropes.


1. Visually, There’s No Competition

Let’s get real. Everyone loves to praise their favorite games for their “amazing graphics,” but compared to Black Myth: Wukong, most of them look like they’re still stuck in the last gen. The way this game uses Unreal Engine 5 to create hyper-realistic environments? It’s not just eye candy—it’s pure art. And no, I’m not talking about just photorealism for the sake of it, I’m talking about combining that with incredible fantasy design. Western games could never deliver something as visually striking as this because they’re trapped in the same cycle of medieval castles and overdone sci-fi wastelands. Wukong feels like stepping into a living painting, and if that doesn’t make you want to play it, I don’t know what will.

2. Combat That Actually Takes Skill

I know the Souls fans are already sharpening their blades, but let’s get one thing straight: Black Myth: Wukong takes everything FromSoftware did and perfects it. Yes, I said it. This combat system doesn’t just reward muscle memory and punishing difficulty for the sake of it. It rewards creativity. Transforming into different creatures mid-battle? Using Wukong’s staff with that iconic flair? You’re given so many tactical options it makes other RPG combat systems feel like hack-and-slash button-mashing fests. Don’t even get me started on the boss fights—each one is a unique, brutal puzzle that keeps you on your toes.

If you think it’s a Sekiro clone, you’re missing the point. This game has its own identity, and it forces you to think like Wukong—an unpredictable trickster, not some run-of-the-mill knight fighting the same old dragon.

3. Storytelling: When Mythology Outshines Fantasy

Let’s face it, Western fantasy has been running on fumes for a while. Elves, dragons, kingdoms at war—it’s all been done a thousand times. But Black Myth: Wukong draws from Chinese mythology, a well that Western audiences have barely dipped their toes into. Do you know how refreshing that is? Not only is the game’s narrative steeped in deep, rich lore, but it also gives us a protagonist who isn’t your stereotypical brooding hero or reluctant savior. Sun Wukong is a complex character—part hero, part rogue, and 100% badass. And for once, we’re not force-fed another save-the-world plotline. This is a personal journey with layers of myth and meaning.

4. The Industry Needs More Games Like This

Here’s the real kicker—Black Myth: Wukong is more than just a game. It’s a statement. A statement that the gaming industry doesn’t need to rely on Western IPs to create a global hit. How often do we see AAA games from non-Western developers get the spotlight they deserve? This is a wake-up call, and quite frankly, it’s about time.

This game is proof that we don’t need another Elden Ring or another Zelda to define gaming. We need fresh ideas, fresh stories, and fresh perspectives, and Wukong delivers all of that with more style than any other title this year.

5. Ready to Disagree? Let’s Hear It

I can already hear the keyboard warriors gearing up to defend their favorites, and honestly? Bring it on. Because at the end of the day, if you can’t see why Black Myth: Wukong deserves the top spot, you’re either not playing it right, or you’re stuck in the past with your dated idea of what makes a game “great.”

I’m ready for the hot takes, but I’ll say this: Black Myth: Wukong has raised the bar for the entire industry. It’s bold, it’s beautiful, and it’s unlike anything we’ve seen in a long time. So, let’s hear it—why isn’t this game the best of the year? Tell me, and be prepared to back it up.

[Mod edit: changed title for clarity from the unhelpful "Black Myth: Wukong – Why It’s Clearly The Best Game of the Year (And Yes, I'm Ready to Fight About It)".]
 
Last edited by a moderator:

Brian Boru

Legenda in Aeternum
Moderator
Does anyone know where this article first appeared?

1. Visually, There’s No Competition

Reminds me of the original Prince of Persia, a visual breakthru at the time. 'A living painting' you say—sounds like the praise PoP received at the time for its breakthru animation quality.

I just did a quick scan of 37 different GotY awards and sadly PoP didn't win any of them. So that won't swing it for Wukong.

Other games with more visual weight for their time than Wukong did however win some GotY awards, eg Half Life 2 and Crysis.

2. Combat That Actually Takes Skill

RPG combat systems feel like hack-and-slash button-mashing fests
Yes, we know about that. You need to go outside that genre to widen your perception of what skill amounts to in combat. Or talk to someone who's actually been in combat…

3. Storytelling: When Mythology Outshines Fantasy

Sigh. Games are for playing, books are for stories—but not to worry, many others have difficulty with this. There are many more story bases than mythology and fantasy, so it's unlikely that improving in one narrow base will outshine games improving in other content types.

4. The Industry Needs More Games Like This

Sure, agreed. Just lie it needs more like so many other proven masterpieces.

5. Ready to Disagree? Let’s Hear It

Not really. You didn't make any credible case, so nothing worth arguing about. Wukong is certainly making a big splash and hype can count in some GotY awards, so it could win some. It may also be great within the RPG genre, which is a current fad favorite, so that could also help.

And then there's a much more likely avenue to GotY—that there's nothing much better than it this year. We'll know Wukong's status better in 20 years, if we're still talking about it like gamers talk about Half Life 2 today.
 

Zloth

Community Contributor
It's no article - only appears here on the PC Gamer forums. (Well, I guess it could be in another language somewhere else.)

I've only looked at the tech demo. The graphics are nice but nothing spectacular. I wonder if Cyberpunk's Night City is supposed to be a medieval castle or an overdone barren wasteland? There's a wasteland around it, I suppose, though I've never seen a wasteland that has what looks like garbage-glaciers except in Cyberpunk.
 
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Oct 5, 2024
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After the conclusion of "Journey to the West," Sun Wukong becomes a Buddha but still refuses to be constrained. After Tang Seng returns to the East, he resigns from his Buddha position, wishing to return to Flower-Fruit Mountain and enjoy a carefree life. Unexpectedly, the Heavenly Court becomes suspicious, and the Four Heavenly Kings, Erlang Shen, and the Giant Spirit God lead heavenly soldiers to attack Flower-Fruit Mountain again. During the fierce battle with Erlang Shen, the already vanished Headband Curse reappears. Sun Wukong, unable to defeat Erlang Shen, meets his demise, his soul turning into a giant stone, while his remains transform into six magical artifacts. Years later, players assume the role of a monkey from Flower-Fruit Mountain named "Destined One," embarking on a journey to find the lost sacred objects to rescue and revive Sun Wukong...

Table of Contents
0:00:00 Chapter 1: Fire Illuminates Black Clouds
0:27:58 Chapter 2: Wind Rises at Dusk
0:43:57 Chapter 3: Night Falls with White Dew
1:20:11 Chapter 4: Curved Purple Mandarin Ducks
1:53:00 Chapter 5: Sunset in the Mortal Realm
2:29:47 Chapter 6: Unfinished
3:01:51 General Ending
3:06:56 Chapter 1: Fire Illuminates Black Clouds - Hidden Map Plot
3:10:33 Chapter 2: Wind Rises at Dusk - Hidden Map Plot
3:18:11 Chapter 3: Night Falls with White Dew - Hidden Melon Field Plot
3:23:51 Chapter 4: Curved Purple Mandarin Ducks - Hidden Map Plot
3:37:18 Chapter 4: Curved Purple Mandarin Ducks - Little Yellow Dragon Hidden Plot (Some later claimed this plot does not affect the true ending, but I’m not sure)
3:40:50 Chapter 5: Sunset in the Mortal Realm - Hidden Map Plot
3:47:26 Hidden Plot in the Pagoda
3:59:28 True Ending (Condition: Complete the above hidden plots)

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#Wukong
#BlackMythWukong
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