Baldur's Gate 3 Playthrough Discussion

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Next time we log in, we're leveling up and getting our level 3 spells, and I think there's better healing in there. We can't get the Druid until act 2, but it seems like a decent idea to take both the druid and the cleric.

Both the cleric and Guido's mage got "disruptive tech" type spells this time, so people should die a lot faster now. I just glanced at the Cleric spells, but there's some sort of spell, if I understood it correctly, that does good damage every turn for a decent length of time, and I know Guido got one of the lightning spells, which should come in handy. Fireball used to be level 3, but seems like he already has a crappy version of fireball, so I'm not sure what's up with that.

The cleric's is probably Spirit Guardians? The nice thing about that one is that it triggers on the turn it's cast and again whenever an enemy starts its turn inside of the area, letting you do double damage. The same is true for the Druid Moonbeam spell as well.

The crappy version of fireball is probably Burning Hands, a first level spell that's just a cone originating from the caster, instead of the fireball's large spherical explosion at a distance.

I must say it's been a lot harder than I thought to hit multiple enemies with AoE attacks. Most of the time they're too spread out or mixed in with your (or friendly) characters. It doesn't help that the majority of enemies seem to prefer doing ranged attacks so they never really bunch up, Though I suppose it would be too easy otherwise, as evidenced by a big monster I encountered which I got just shot at from a cliff until it died without it being able to attack back at all.
 

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