I start with my own opinion about Free2Play and Multiplayer-Only titles:
First of all, those titles don´t really have any "value" to them, at least not in the way of classic video-games you could still play in 3023 (with emulators probably), since their servers just tend to be shut-down as soon as devs/publishers think it´s time for it, which means the titles will be DEAD, for once and for all, vanishing from the depths of the WWW as if they never existed.
Next problem...and that one already starts to really shine...is there being already too many of those titles, so what´s happening?
More and more titles are being more or less "already dead on their day of release", with probably just having one or two years maximum till servers are finally shut-down, so why even bother playing, let alone paying money for them?
If you look at STEAM, it´s a real drama how many F2P or multiplayer-only titles are there and already dying or dead already while i remember there was this one article about some title a few months ago, still having a fanbase of thousands of players, but devs/publishers decided to quit them. So prior 2 month until shutting down its servers, they still kept selling expensive "packages" for the game, which is another thing being so typical for todays rather ugly market of "trying to make as much money as possible and then abandoning the playerbase while moving on to the next money-cow."
Not really sure if this is what gamers really want, as it looks like to me, the industry is rather "forcing" titles upon gamers rather than giving gamers what they´re asking for....or was anyone asking for DIABLO IMMORTAL or another dozen of PUBG-Clones?
So, since they all still think they can make great money with Battle-Royale-Multiplayer-Only-Games, they still kinda flood the market with this genre while at the same time most of them devs/publishers are already drowning...if not drowned already.
Seems to be the classic, slightly different version of :
too many cooks spoil the broth
First of all, those titles don´t really have any "value" to them, at least not in the way of classic video-games you could still play in 3023 (with emulators probably), since their servers just tend to be shut-down as soon as devs/publishers think it´s time for it, which means the titles will be DEAD, for once and for all, vanishing from the depths of the WWW as if they never existed.
Next problem...and that one already starts to really shine...is there being already too many of those titles, so what´s happening?
More and more titles are being more or less "already dead on their day of release", with probably just having one or two years maximum till servers are finally shut-down, so why even bother playing, let alone paying money for them?
If you look at STEAM, it´s a real drama how many F2P or multiplayer-only titles are there and already dying or dead already while i remember there was this one article about some title a few months ago, still having a fanbase of thousands of players, but devs/publishers decided to quit them. So prior 2 month until shutting down its servers, they still kept selling expensive "packages" for the game, which is another thing being so typical for todays rather ugly market of "trying to make as much money as possible and then abandoning the playerbase while moving on to the next money-cow."
Not really sure if this is what gamers really want, as it looks like to me, the industry is rather "forcing" titles upon gamers rather than giving gamers what they´re asking for....or was anyone asking for DIABLO IMMORTAL or another dozen of PUBG-Clones?
So, since they all still think they can make great money with Battle-Royale-Multiplayer-Only-Games, they still kinda flood the market with this genre while at the same time most of them devs/publishers are already drowning...if not drowned already.
Seems to be the classic, slightly different version of :
too many cooks spoil the broth