I'm not knowledgeable about tech, but I certain use my tech to play a lot of games. And...
Is it just me, or are games running worse these days, even stuff that doesn't seem GPU-intensive (i.e. stylized stuff, not just hyperrealism)?
My computer is dated now, and has serious throttling issues. Even so, there are a few "heavy" games that I can run without performance issues, even if my computer overheats doing it. These are games with graphics comparable to or even better than more recent games I've been playing that I have regular frame rate and stuttering issues with. Final Fantasy XIV? No problem. Horizon: Zero Dawn? No problem. Star Wars Jedi: Fallen Order? No problem. V Rising? No problem (as of the 1.0 release, at least). However, I find myself getting anywhere between 20~40 frames/sec in games such as Grounded, Raft, and Lego Star Wars: The Skywalker Saga. Both of these groups are generally all games with either open worlds or large, sprawling levels. And yet some of them give me frame rate issues while others don't. Games like Raft, especially, really don't seem that graphically intensive. But even if I turn down the settings, I still tend to get frame rate problems. I'm finding this to be especially true with Grounded, which has persistently been dropping my frame rate into the 20 range despite turning almost everything all the way down, and even reducing the rendering scale down to the point where it looks like I'm playing in 720p.
So what's with the new(ish) games these days? I feel like they're being built with only the latest hardware in mind or something, to the point that they're skipping out on optimization for lower spec PCs. That seems ridiculous to me, since the vast majority of gamers are not updating their rigs every 2-4 years. They're just ordinary folks playing on whatever computer they happen to have at the time.
Is it just me, or are games running worse these days, even stuff that doesn't seem GPU-intensive (i.e. stylized stuff, not just hyperrealism)?
My computer is dated now, and has serious throttling issues. Even so, there are a few "heavy" games that I can run without performance issues, even if my computer overheats doing it. These are games with graphics comparable to or even better than more recent games I've been playing that I have regular frame rate and stuttering issues with. Final Fantasy XIV? No problem. Horizon: Zero Dawn? No problem. Star Wars Jedi: Fallen Order? No problem. V Rising? No problem (as of the 1.0 release, at least). However, I find myself getting anywhere between 20~40 frames/sec in games such as Grounded, Raft, and Lego Star Wars: The Skywalker Saga. Both of these groups are generally all games with either open worlds or large, sprawling levels. And yet some of them give me frame rate issues while others don't. Games like Raft, especially, really don't seem that graphically intensive. But even if I turn down the settings, I still tend to get frame rate problems. I'm finding this to be especially true with Grounded, which has persistently been dropping my frame rate into the 20 range despite turning almost everything all the way down, and even reducing the rendering scale down to the point where it looks like I'm playing in 720p.
So what's with the new(ish) games these days? I feel like they're being built with only the latest hardware in mind or something, to the point that they're skipping out on optimization for lower spec PCs. That seems ridiculous to me, since the vast majority of gamers are not updating their rigs every 2-4 years. They're just ordinary folks playing on whatever computer they happen to have at the time.