April 2024 PCG Article Discussion Thread


The world-wide holiday in honor of Zed Clampet begins with the announcement of a naughty Palworld dating sim. Having watched PocketPair for years, it wouldn't surprise me at all if they actually make this, except that they are about 100 employees short at the moment.
 

CDPR has no right to speak on something that Dragons Dogma has. Do you think (i do actually) gamers forgot how terrible CP2077 was at launch? How terrible it still was 6 months to a year later? So what if you dont think MTXs should be a in SP game, id rather have MTXs than crappy performance, terrible glitches and bad ai (cop calls in game) and having to wait a year before its in a good enough state for everyone.

Also, the MTX backlash in Dragons Dogma 2 was overblown considering theres nothing there that isnt obtained in aces in the game. Just a terrible time to come out with a statement like that imo.

Also, DLC, paid-for DLC, are MTXs. Maybe a more legit than a bundle of materials from the game for a small amount of money MTX, but an MTX nonetheless.
 
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I disagree. DLC is not a microtransaction and microtransactions are typically not DLC (as they usually are already downloaded, you just need to unlock access to them).


I consider having to buy anything to add to a game an mtx. If anything, DLC was the pre-cursor to mtx's, developers just thought "how bout selling stuff, but smaller". I go on the basis that the transaction made was the initial game, and that content going within the game, whether its a whole new map and missions or a hat, its a micro-transaction because its made within the main game.

Also, AI told me it was lol:

72TEE0Z.png
 

I'm hunting birds with my shotgun. I think I see...THPT, Guido shoots it out of the sky from 100 feet with his bow.

"Hey, that was mine!"

"You can have the other one."

"There's another one?"

THPT, Guido shoots it out of the sky from 150 feet with his bow.

"Hey!"

"You can pick that one up."

The story of my co-op gaming life...

This wasn't a real story, but something like this happens every time we play. He sees things and processes things much faster than I do.

In Medieval Dynasty we went bird hunting. I was looking for birds walking on the road. He was just shooting them down as they flew by.
 

Brian Boru

King of Munster
Moderator
try to sound like a bow

Yeah… one of the benefits of ancientness is the ability to customize action sounds. For example, me kneeling is now a standard part of horror games' audio libraries. My bow sounds more like a humble creak… but of course, the half-way between that and kneeling—ie genuflecting—has been likened to the keening of a banshee.

Balatro

Interesting 13m video about a design choice in this game:

View: https://www.youtube.com/watch?v=zk3S3o1qOHo


5cwIcRV.png


Soren really should've said "SOME players", and should recognize that optimization IS the fun for one tranche of them.
 
@Brian Boru @Zloth I'm assuming you two didn't spend as much time as I did with bows growing up. The creaking sound is when you pull back, but it makes another sound altogether when you release. There is, however, the problem that I was imitating the sound it makes when you hit a target, when I was talking about shooting birds, not targets. You have "THHHHH" as the woosh of the arrow leaving the bow, and you have the "PT" of the arrow hitting the target. As I said, I did a poor job, but your interpretations lack imagination :) What I want to know is how the heck Bill the Cat made that sound.
 
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Mr. Fraser here is not able to spread managed democracy and warrants a meeting with his local democracy officer for this article!

I love the fact that Helldivers 2 orders change on the fly and that the Helldivers 2 discord and all its communication outlets make you feel like that is also apart of the game with constant updates and releases from the game, the dev. and its super earth comm channels.

I also have 0 FOMO for this game, and you should too because the article explains its just self-induced FOMO. I love getting new warbonds (think battlepasses) every couple of weeks. Our arsenals are huge, our gear collection is huge. I think they will eventually stop flowing in like this, but i like it nonetheless.
 

Mr. Fraser here is not able to spread managed democracy and warrants a meeting with his local democracy officer for this article!

I love the fact that Helldivers 2 orders change on the fly and that the Helldivers 2 discord and all its communication outlets make you feel like that is also apart of the game with constant updates and releases from the game, the dev. and its super earth comm channels.

I also have 0 FOMO for this game, and you should too because the article explains its just self-induced FOMO. I love getting new warbonds (think battlepasses) every couple of weeks. Our arsenals are huge, our gear collection is huge. I think they will eventually stop flowing in like this, but i like it nonetheless.
I feel the same way. It's like he's obsessing over it. I just read an occasional article, log in and play. It's not like you are required to jump in every time there's a new order. Just play it like any other game. The changing story and new warbonds are two of the reasons I'm enjoying the game. I'll never catch up on the warbonds, but it doesn't matter. I just pick what I want and go after it.
 

Mr. Fraser here is not able to spread managed democracy and warrants a meeting with his local democracy officer for this article!

I love the fact that Helldivers 2 orders change on the fly and that the Helldivers 2 discord and all its communication outlets make you feel like that is also apart of the game with constant updates and releases from the game, the dev. and its super earth comm channels.

I also have 0 FOMO for this game, and you should too because the article explains its just self-induced FOMO. I love getting new warbonds (think battlepasses) every couple of weeks. Our arsenals are huge, our gear collection is huge. I think they will eventually stop flowing in like this, but i like it nonetheless.

Honestly I do have a bit of FOMO about not playing Helldivers 2 exactly because of all of the articles coming out. The constant changes sound great, but like the author I know it won't last and I'll probably never be able to experience the game like it is now.
 
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"The slow grind on something you do not believe in is 10x as soul crushing as crunching for something you care about."

Well, boo hoo. What about all the people waiting tables, working in call centers, etc.? The world is full of people working dead end jobs who can only dream about jobs like these folks have. How embarrassing. And I'm supposed to feel sorry when they get downsized? Not anymore.
 
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"The slow grind on something you do not believe in is 10x as soul crushing as crunching for something you care about."

Well, boo hoo. What about all the people waiting tables, working in call centers, etc.? The world is full of people working dead end jobs who can only dream about jobs like these folks have. How embarrassing. And I'm supposed to feel sorry when they get downsized? Not anymore.

No one made a comparison between the work of a game developer and those in other shitty jobs in this article, so I'm not sure why you think they can't complain that their job is getting increasingly more stressful.

Sure, there are people that have it worse, but that doesn't mean everyone else can't complain about anything until they have it just as bad.

The people at the top of the game development/publishing companies rely on that exact sentiment, that these people should be happy to be working at their "dream job", to push them more and more until the stress is literally crippling. I don't think we need to help them with that.
 
No one made a comparison between the work of a game developer and those in other shitty jobs in this article, so I'm not sure why you think they can't complain that their job is getting increasingly more stressful.

Sure, there are people that have it worse, but that doesn't mean everyone else can't complain about anything until they have it just as bad.

The people at the top of the game development/publishing companies rely on that exact sentiment, that these people should be happy to be working at their "dream job", to push them more and more until the stress is literally crippling. I don't think we need to help them with that.
I see you've fallen for their BS. Congrats.
 

Brian Boru

King of Munster
Moderator
I see you've fallen for their BS

That's uncalled for.

I agree with both of you.

There are 'dream jobs' which are cynically aimed at the young and easily manipulated—investment bankers, fashion models, game and software devs etc etc. They share one thing in common, an opportunistic exploitation of the cool aid they drank that they should be so grateful for such a wonderful job.

The brighter the light shines on such exploitation of the inexperienced impressionable, the better for us all.

Of course, roll on the golden age when almost all necessary work is automated, and humans can work at whatever they want. But that's quite a while away, probably not in your lifetimes.
 

they missed point (probably intentionally) as it wasn't that people upset that its a Jabba mission, they annoyed at the early access + any one quest being tied behind a $40 charge. We don't need 4 different versions of a game. I know, its too late for me to complain but really.

just think, I played Last Epoch one year before it was released... for free. How can an indie make a game free for everyone to play one year before when a AAA has to charge $40 extra just for 3 days early... and how often is the 3 days interrupted by server outages?
 

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