Two Worlds 2 also did something funky with 3D Vision. They made the entire game pop out of the screen. Instead of the far distance basically making your eyes parallel, it put it at screen depth. It was like the entire world existing between you and your screen. It
should have felt like I was playing in a little doll house, but it didn't! It still somehow felt like the far distance was really far. I would put my hand out to try to touch where I thought my screen was, and I would be way off! There's some very interesting perception science going on there that I don't get at all.
Anyway, to the topic....
- Gothic 2 and just about everything else Piranha Bytes made. Thus, I am now scared to death of wild boars.
- Distant Worlds 2 - are the Code Force guys in Europe or the USA? Well, it's published by Slitherine which is U.K..
- Egosoft's X series - Germany (mostly), and it feels German to me, too. Still my favorite single player game.
- Drakensang: The River of Time (I never played the first).
- The Dungeon Of Naheulbeuk: The Amulet Of Chaos - French studio Artefacts
- Expeditions: Rome - Logic Artists in Denmark
- Forgotten City - by Modern Storyteller in... err.... Australia. (Hey, I'm American, our education system is terrible, right? So, I get to count it!)
- The Invincible - Polish
- Just Cause & Mad Max - Sweden. What, you didn't notice all the moose in those games?
- No Man's Sky - U.K.
- Solasta - Tactical Adventures in France
- Talos Principle - Croteam in Croatia
- Tower of Time - Event Horizon in Poland
- Tropico series - Bulgaria
Sword of the Star.... oh, Canadian. I don't think I can get away with that one.
- Endless * games - Amplitude, France.
- Divinity 2 (the rest would be more AAA) - Larian, Belgum
- Witcher 1 (the rest would be AAA) - CDProjekt, Poland
Outer Wilds is published out of California, but I couldn't figure out easily where the devs are.