@Kaamos_Llama's topic on original games reminded me of a really ancient one...
(You do NOT want to know what my parents paid for that game!)
After the initial years, though, games have REALLY hate mazes. If there's a choice in direction at all, the "wrong" way will only let you go for maybe 45 seconds before it becomes clear that it's wrong. I put 'wrong' in quotes because games will also often put some sort of treasure at the end, so I've learned to actually seek out the "wrong" way to get those goodies!
I can kinda understand why mazes in first person aren't so fun. When you can't see ahead, your choices are completely arbitrary or you follow some simple strategy like "always follow the right hand wall." With games that give you an overhead view, though, I would think mazes would work just fine. After all, they've been a form of entertainment for millennia! So why the hate??
After the initial years, though, games have REALLY hate mazes. If there's a choice in direction at all, the "wrong" way will only let you go for maybe 45 seconds before it becomes clear that it's wrong. I put 'wrong' in quotes because games will also often put some sort of treasure at the end, so I've learned to actually seek out the "wrong" way to get those goodies!
I can kinda understand why mazes in first person aren't so fun. When you can't see ahead, your choices are completely arbitrary or you follow some simple strategy like "always follow the right hand wall." With games that give you an overhead view, though, I would think mazes would work just fine. After all, they've been a form of entertainment for millennia! So why the hate??