An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by the developer...Immersive sims by definition allow for multiple approaches, and typically incorporate elements of multiple genres. --Wikipedia
You could copy and paste this definition from Wikipedia into a description of Survival games and no one would bat an eye, especially the emergent gameplay. Yet when games journalists write about immersive sims, they never consider survival games and only seem to talk about shooters. No game has more player choice or emergent gameplay than a survival game. Back when I played Minecraft, for instance, I used to use redstone snd various types of blocks to build huge contraptions to do a variety of things. For instance, I created a machine that if you tossed a chicken egg into it, it would start slowly producing cooked chicken (the egg would hatch, and that chicken would lay eggs which would get get sucked into a machine. The egg would travel to another machine that would shoot the egg at the ground--which is how you get an egg to hatch in Minecraft--and produce a baby chicken. Over the chicken's head was a fire, and when it grew up, it would catch on fire, die and be cooked. Another machine would then suck up the cooked chicken and put it in a chest). And the V Rising developer has a long post talking about all the emergent gameplay that they've seen from their players and how they are planning to add more systems to the game that will allow for even more unexpected results.
Survival games also incorporate elements from multiple genres. You can play Conan Exiles as a sort of Skyrim-like open world RPG if you want to. Obviously it's both an RPG and a sandbox, too, and has elements of horror and dungeon crawlers as well.
In fact, just going by the accepted definition of an Immersive Sim, a survival game is far more of an Immersive Sim than a game like Prey.
And I don't think the answer is as simple as saying that, well, a survival game isn't an immersive sim because it's a survival game instead because Prey, for instance, also is other genres, like FPS.
So what are your thoughts on this?
You could copy and paste this definition from Wikipedia into a description of Survival games and no one would bat an eye, especially the emergent gameplay. Yet when games journalists write about immersive sims, they never consider survival games and only seem to talk about shooters. No game has more player choice or emergent gameplay than a survival game. Back when I played Minecraft, for instance, I used to use redstone snd various types of blocks to build huge contraptions to do a variety of things. For instance, I created a machine that if you tossed a chicken egg into it, it would start slowly producing cooked chicken (the egg would hatch, and that chicken would lay eggs which would get get sucked into a machine. The egg would travel to another machine that would shoot the egg at the ground--which is how you get an egg to hatch in Minecraft--and produce a baby chicken. Over the chicken's head was a fire, and when it grew up, it would catch on fire, die and be cooked. Another machine would then suck up the cooked chicken and put it in a chest). And the V Rising developer has a long post talking about all the emergent gameplay that they've seen from their players and how they are planning to add more systems to the game that will allow for even more unexpected results.
Survival games also incorporate elements from multiple genres. You can play Conan Exiles as a sort of Skyrim-like open world RPG if you want to. Obviously it's both an RPG and a sandbox, too, and has elements of horror and dungeon crawlers as well.
In fact, just going by the accepted definition of an Immersive Sim, a survival game is far more of an Immersive Sim than a game like Prey.
And I don't think the answer is as simple as saying that, well, a survival game isn't an immersive sim because it's a survival game instead because Prey, for instance, also is other genres, like FPS.
So what are your thoughts on this?