Zloth
Community Contributor
[having most perks early]Am I the only one who quite likes this?
That's taken care of already, it's called RPGGames for masochists?
I feel like a lot of these are RPG mechanics being added to non-RPG games. Stuff like unwanted story, empty open worlds, uninteresting perks, unnecessary leveling, uninspired loot, etc. The rest is mostly survival mechanics, like crafting, degrading equipment, etc.
Then theres minecraft were my enjoyment for exploration grinds to a halt as i craft new picks. The fact that picks can wear out means i'm more hesitant to use mroe expensive materials to make one. may last longer, but the amount of wear and tear means rarer resources might get exhausted much faster.
Yeah, I agree. I don't mind if it gives you a bonus if you are "well fed", but I hate it if it gives you a penalty for not eating.Personally, I'm tired of taking care of characters' basic needs like hunger. It's okay in survival games, but it's bleeding out into too many other games now.
Yeah, I agree. I don't mind if it gives you a bonus if you are "well fed", but I hate it if it gives you a penalty for not eating.
But Mindcrap has it, every game has to have it... all the kids demand that all games are the same now. If Terraria has crafting, everything has to have it.Every game now having mine this, cut that, get material to make stuff, repair it or upgrade it. It's so boring and annoying now.