I watched this video and got surprised by entry #7
View: https://youtu.be/RyxbhyLwnCg?si=goj5iVZ74jQhJtDr
He's right, the destruction physics has been fading away. There's still some here and there in various games and even some games that concentrate on them, but the popularity seems to be going down, not up. NVIDIA's included physics engine never seems to get an update anymore, either.
Falcon blames it on the way we focus so much on realistic graphics, but I'm dubious about that. First, I would think that all the dynamic lighting and raytracing stuff would make destruction easier, not harder. I'm no graphics expert so I could easily be wrong there, but, I mean... "dynamic" and "tracing" aren't static things. Second, the trend downward pre-dates the latest graphical bells and whistles.
He's right, the destruction physics has been fading away. There's still some here and there in various games and even some games that concentrate on them, but the popularity seems to be going down, not up. NVIDIA's included physics engine never seems to get an update anymore, either.
Falcon blames it on the way we focus so much on realistic graphics, but I'm dubious about that. First, I would think that all the dynamic lighting and raytracing stuff would make destruction easier, not harder. I'm no graphics expert so I could easily be wrong there, but, I mean... "dynamic" and "tracing" aren't static things. Second, the trend downward pre-dates the latest graphical bells and whistles.