Kind of goes with the thread: Boss Fights—who needs 'em?
For me, it's just extremely subjective. If I'm challenged but not frustrated, I enjoy the fight. But those are things that are going to vary by player.
Last week I fought probably the hardest (for me) boss I've ever taken on. Strangely it was in Craftopia. I should state up front that I'm playing on Hard and that I fought him as soon as he became available as opposed to grinding to get a little stronger.
(Feel free to skip my account of the battle in the next few paragraphs and just give your own answers)
The boss had a variety of different spells he cast, and all of them were fatal, so you had to be dodging during the damage portion of the spell. And there was no time when he wasn't casting these spells. There would be a few seconds when the spell was warming up, and then the damage would hit. So you would have to take those warm-up couple of seconds to attack and do some damage, but get back to dodging before his damage hit you. The worst spell dragged you toward him and drained your stamina (which you need to do anything, including dodging). If you used your flying equipment (griffin wings or jetpack) and got more than about 10 feet off the ground, he insta-killed you with a special spell that couldn't be dodged.
I got 3 ability head-shots in at the beginning of the fight, which did over 300k total damage, and I could barely tell that his health bar had changed. After that I couldn't use the bow because I was constantly being drawn in too close for a headshot, and my melee attack was stronger (about 2000 damage) than a body-shot with the bow. Plus, it's a lot easier to dodge coming off of a melee attack. If I died, I went back to the spawn location, and it was a couple of minutes travel to get back to him (frustration), and he had regained about half the health you had taken from him.
It was just too much for me. I didn't like it. When I finally killed him (no idea how long it took) and got my drop, I had no interest in starting over even though I need more of this stuff he drops. I should point out that I can probably get a decent bit more powerful than I am now through relentless grinding, but part of that relentless grinding involves fighting this guy. I'll probably do it, but I've decided to fall back for awhile.
But my distaste might be because I wasn't better at it. Are there, do you think, some non-subjective aspects that make a boss fight either good or bad? Like maybe using a variety of things you've learned along the way? Or just what are your thoughts?
For me, it's just extremely subjective. If I'm challenged but not frustrated, I enjoy the fight. But those are things that are going to vary by player.
Last week I fought probably the hardest (for me) boss I've ever taken on. Strangely it was in Craftopia. I should state up front that I'm playing on Hard and that I fought him as soon as he became available as opposed to grinding to get a little stronger.
(Feel free to skip my account of the battle in the next few paragraphs and just give your own answers)
The boss had a variety of different spells he cast, and all of them were fatal, so you had to be dodging during the damage portion of the spell. And there was no time when he wasn't casting these spells. There would be a few seconds when the spell was warming up, and then the damage would hit. So you would have to take those warm-up couple of seconds to attack and do some damage, but get back to dodging before his damage hit you. The worst spell dragged you toward him and drained your stamina (which you need to do anything, including dodging). If you used your flying equipment (griffin wings or jetpack) and got more than about 10 feet off the ground, he insta-killed you with a special spell that couldn't be dodged.
I got 3 ability head-shots in at the beginning of the fight, which did over 300k total damage, and I could barely tell that his health bar had changed. After that I couldn't use the bow because I was constantly being drawn in too close for a headshot, and my melee attack was stronger (about 2000 damage) than a body-shot with the bow. Plus, it's a lot easier to dodge coming off of a melee attack. If I died, I went back to the spawn location, and it was a couple of minutes travel to get back to him (frustration), and he had regained about half the health you had taken from him.
It was just too much for me. I didn't like it. When I finally killed him (no idea how long it took) and got my drop, I had no interest in starting over even though I need more of this stuff he drops. I should point out that I can probably get a decent bit more powerful than I am now through relentless grinding, but part of that relentless grinding involves fighting this guy. I'll probably do it, but I've decided to fall back for awhile.
But my distaste might be because I wasn't better at it. Are there, do you think, some non-subjective aspects that make a boss fight either good or bad? Like maybe using a variety of things you've learned along the way? Or just what are your thoughts?