I'm not so sure that alone qualifies the game as being made for SS 3D so much as the HUD prompts being spacial instead of statically placed. Unless of course the actual game environment itself has some SS 3D tendencies.That's easy: Tomb Raider. I played it with 3D Vision a lot and the 3 most recent seems outright designed to work with stereoscopic graphics. The GUI is actually 3D, for instance. When you see this near the start of Shadow of the Tomb Raider:
The text is ON that wall, and the parts of the text that are farther away look farther away. The also love to have things fall toward you as you climb up walls.
The older series doesn't seem designed for stereoscopic 3D, but it sure does benefit from it more than most games.
Oh, it does. THIS should be a frightening thing to see:
Yeah right, like I'm going to suggest developers are going for a feeling of vertigo, but only via screenshots.Vertigo from a 2D screenshot?
There are also sequences in the games where you're climbing while things are falling at you. Plus amazingly claustrophobic sequences. Plus the very 3D GUI. There weren't any shortcuts in the game, like torch fire being done with post-processing instead of really being in the 3D environment, the help it work. If they weren't specifically looking forward to full 3D, they sure did stumble into some great stuff!
I get it . So, when you play Horizon:Zero Dawn in VR, you don't want to actually have to run from Arizona to Montana.I don't want to move though, I want the game world to move just like it does now with KB & M but 3D.(not explaining that very well, but hopefully you know what I mean).
Yes I was wondering what people's experience of VR was like. I suppose it must take the mind time to adjust. I would have imagined Skyrim to be okay, it's pretty slow pace.I tried playing Skyrim in VR, with an xbox controller for movement, but it made my head spin .
I suppose it must take the mind time to adjust. I would have imagined Skyrim to be okay, it's pretty slow pace.
Yes I'd definitely like to try VR before buying, but then it may take a while to adjust. I do get motion sickness but I'm not sure if that's relevant. That's an inner ear balance system problem.I had a really strong reaction to it. So much so, that I didn't try it again. It felt like my eyes couldn't hack the disconnect between what I was seeing and what my body was actually doing. But I think that reactions vary between people. I'm ok with the 'teleportation' style of VR movement.