The most worthy RTS for a resurrection slot would have to be Bungie's two MYTH: THE FALLEN LORDS games. Cel-animated cartoon cutscenes, a darker storyline than Robert Jordan's The Wheel of Time yet not as rapey as Game of Thrones (actually, the storyline was fairly transparently lifted from Glen Cook's "Godfather of all Grimdark Genre" novels about the Black Company).
But what I loved most about it (aside from the Grenadier Dwarves who, it should be noted, care not for aiming their grenades and are not a reliable troop) was that there was NO BASE BUILDING. You had your straggling, harried troops, you had your level objectives, and the enemy was out there somewhere in great numbers closing in. So it didn't have the deeply layered strategy of say, Sins of a Solar Empire or even C & C, but you could jump right in and there were always multiple solutions to winning, or at least surviving, any given level. MYTH was released with an open engine for modding, and the MYTH 2 Gold edition (or whatever they called it) came with some of the best mods ready to play, and having just gone back and checked, I'm astounded at how large some of them are in comparison to the base game. Kind of like what I've found with the mods available for Shadowrun--Dragonfall.
But yeah, no base building. Ain't got no time to watch goblins chop wood.