Both Sacred Gold and Sacred 2 had a great loot system and Grim Dawn will also just drown you in various loot, some of which you can't use because of your particular class, but there was a shared chest that you could use for other class builds shared across your different games.
Sacred 2 with the community patch had so many items I had 14 characters I used as banks even with a shared chest. Given there were about 6 or so sets per character class, and they all had different levels (meaning you could get a new version of the same part of a set every 15 levels) I had characters that just stored set items, and swords... so many swords.
I miss that game, it was fun, but I know better than to try to get a 12 year old game made by a developer who stopped existing 1 year after the games release, to work on my new PC. I know community patch at least added support for higher resolutions. Being able to see more around you doesn't help if they can also see you. running away to despawn a group doesn't work if the screen size is bigger.
I have to let go, I played it for years on end. Lvl 125 before I died. Death in that game was not to be taken lightly, the longer you stayed alive, the higher to lvl of creatures around you and the better the drops. Dying reduced everything back to your lvl and made playing on almost a waste of time. I had backups, from before he died, but I knew... that was enough.
it only had a little map with about 190 quests, many you didn't have to do. It rewarded you for exploring as it had entire areas you didn't have to go into. The lake in the centre for instance, just there for 1 quest chain. And it was a hidden quest chain at that. So many things to kill...
i have more somewhere, I helped set up a wiki of the game
guess this was just before he died once... its hard to tell, it appears I had more than 1 over 100 as I can see a few in screenshots.
edit: seems I misremembered and quest count is closer to 600.