PCG Jody
Staff member
I ask the PCG staff a regular Weekend Question and post the answers on the site. If you'd like to throw in an answer here, I'll squeeze the best into the finished article!
This week's question is: What turns a dungeon into a fun-geon?
For the purpose of this question let's stick to the classic RPG definition of the word, which is "an underground menagerie you fight things in." Are dungeons universally boring, or can you think of some examples you enjoyed? What makes a dungeon more than just a sewer level with treasure chests in it? What makes a dungeon fun?
This week's question is: What turns a dungeon into a fun-geon?
For the purpose of this question let's stick to the classic RPG definition of the word, which is "an underground menagerie you fight things in." Are dungeons universally boring, or can you think of some examples you enjoyed? What makes a dungeon more than just a sewer level with treasure chests in it? What makes a dungeon fun?