I ask the PCG staff a regular Weekend Question and post the answers on the site. If you'd like to throw in an answer here, I'll squeeze the best into the finished article!
This week's question is: What are the worst mouse-and-keyboard control sins?
Elden Ring's a recent example, but there are plenty of other games with mouse-and-keyboard controls that are lacking. Games that don't let you rebind keys; that use double-tap for dodge; that bind the map to something other than M or tab; that bind multiple, contradictory things to the same keys so you end up jumping when you're trying to open doors or skipping dialogue when you mean to crouch; that don't let you use the mouse in menus—shout out to Killer is Dead, where you left-click to select menu items, but have no cursor and so have to highlight them with the arrow keys first like some kind of savage.
What's the m+k control scheme sin that bugs you?
This week's question is: What are the worst mouse-and-keyboard control sins?
Elden Ring's a recent example, but there are plenty of other games with mouse-and-keyboard controls that are lacking. Games that don't let you rebind keys; that use double-tap for dodge; that bind the map to something other than M or tab; that bind multiple, contradictory things to the same keys so you end up jumping when you're trying to open doors or skipping dialogue when you mean to crouch; that don't let you use the mouse in menus—shout out to Killer is Dead, where you left-click to select menu items, but have no cursor and so have to highlight them with the arrow keys first like some kind of savage.
What's the m+k control scheme sin that bugs you?