I skip cutscenes when I don't care about the story of a game. So, for example, pretty much any scene outside of the Animus in an Assassin's Creed game (I know some people like that bit, I just want to do some old timey stabbing when I'm playing Assassin's Creed). However, I much prefer the option to skip one line of dialogue- I feel like a lot of cutscenes are just too long and navel gazing, and while I appreciate some really good cutscenes, most aren't worth the 2-3 minutes they think they're worth. If I can get the lines out in 15 seconds though, and get the gist of the story, I like to read the subtitles and at least get names and things.
I tend to skip cutscenes a lot more in games that have too many character names to keep track of, or which have difficult to differentiate characters (similar or obscure names/faces) because I probably won't keep track of them either way, so why bother with the story?
On the flip side, I very rarely skip readable text. If there's a dialogue box, I'm reading it. If there's a collectable scroll, probably going to read that too. Unless it's buried in painful to navigate menus, things are getting read. Similar things for other collectables. I think I just kind of hate watching every single cutscene because so many of them have garbage pacing. I don't mind watching great cutscenes- Ghost of Tsushima is a great example of cinematic cutscenes that are actually worth watching, though I think there are some pacing issues there (partly because you're probably going to be doing a stand-off every few minutes and it has not just one long intro animation but also a reaction time test delayed input, so opening up any non-stealthy fight means ten to fifteen if not more seconds of watching characters approach each other), but they're visually spectacular and fit the feel (classic samurai cinema) perfectly.