Just wanted to pop by this thread because I'm reading about a similar topic with "the Satanic Panic" of ye olden dayes. More specifically, the effects Dungeons & Dragons and other tabletop roleplaying games had on youth violence. I'd like to link some reading material that highlights the misconceptions about violence in video games at the time, with the disclaimer that these links contain mention of suicide and violence. I invite the mods to remove anything that may be distasteful and disrespectful to those involved.
- Michael A. Stackpole's (fantasy author and game designer) "Role Playing Games and Satanism: Part One."
- Michael A. Stackpole's compilation of "The Pulling Report," discussing Pat Pulling of B.A.D.D's (Bothered About Dungeons & Dragons) police profiles for suspect questioning. Pulling blames D&D for her son's tragic suicide, among several other youngsters' own harm. D&D is not the only apparent perpetrator, as the play-by-post game 'It's a Crime' was blamed for the mass shooting in Hungerford, England, which was massively influencial for my country's gun laws.
- The Darren Molitor Letter, archived by The Escapist's RPGAdvocate page. Related to that are newspaper articles reporting on the murder of Mary Towey by Molitor and Ronald Adcox, which took place during a game of Dungeons & Dragons.
- The Escapist RPGArchive Resources Page. The whole site's a cracking read, with rebuttals to arguments that they're un-Christian and don't care about the safety of children with toys, to talking about what RPGs and the things they've gone through to get where they are today (or at least, up until the latest point of the archives; even web pages turn beige over time.)
On a lighter note, Stackpole does make an amusing point in the first link, quote, "A cynic might note, after looking at Mrs. Pulling's list of methods for Satanists, that it is no wonder Satanism is on the rise.
Before Heavy Metal, games and movies, they had little to offer prospective recruits."
All of this is to say that games of all kinds, indeed a lot of youth interests, have been called into question over what they do and why they do it, and it's usually because - without putting too ageist a point on it - the old fear the new. That, as Stackpole points out, adolescents especially want to make their own identity and do the opposite to their parents, and sometimes that means acting out when they live with fuddy-duddies who read newspapers and tuck their shirts into their trousers.
I believe Ben 'Yahtzee' Croshaw once said something along the lines of "a game can only inspire a violent act, it cannot make one do it" in an episode of Let's Drown Out.
Anyway, just thought I'd share that. I hope it's as intriguing a read for you as it is me.