Ammo & Weapons in Far Cry 6
Once I switched to soft target rounds, yeah, headshots kill
My bad, I was unclear. I recommend AP rounds in all guns as your default setting. Soft target won't headshot helmeted guys in one shot, but AP will one-shot all guys.
I MUCH preferred sniper rifles in FC titles prior to this one
Yeah, me too, altho the 45/70 AR in FC5 is as good in long-medium range for accuracy—I use the 45/70 'Fall's Ghost' variation. But a sniper was needed for long range—SA-50 was my choice due to rate of fire, you could get a second shot off quickly if first didn't get the kill.
constantly having to change ammo thing gets really annoying
Yep, ridiculous mechanic imo, which is why I avoided it from almost the beginning.
Now you need specified weapons for each
No, AP ammo in your AR takes care of everything—I prefer the MS 16 variations. You get the 'S' early on, the 'L' after a while, and an 'Overclocked' special maybe later—I think that's random in a loot box. But the MS 16L did me fine all thru my previous playthru. If you do some body shooting, there's a gun mod to up the body shot damage—I have that on my shotgun, plus the highest grade laser pointer to concentrate the shot for better damage.
Leveling in Far Cry 6
This reeks of them turning all their shooters into tiered loot fantasy crap
I agree, that's implemented very badly in FC6—it was much better in New Dawn, where there were only 3 levels for characters, buildings and weapons, and it was clear what each upgrade would do for you.
In 6 I have mostly no idea what the ~20 levels of upgrades do for me—do they strengthen my health or weapon damage? No clue
The health 'system' is also a joke—looks like you start with max health and nothing changes for the rest of the game. Or maybe it does, but it's a well-kept secret from me anyway.
They push the Resolver weapons as the only visible benefit of ranking up as far as I can see. Which is fine for a bit of experimental fun, but shouldn't dominate the Levels system.
What's Good and Bad about Far Cry 6
I don't get why this game is being raved about
Good
♣ Probably the world, which is great even by Ubi's high standard—setting, flora and size being the aspects I see praised.
♦ While Amigos are a big step backwards, the protagonists and NPCs are much better than before.
♥ Ammo pickup, and general pickup from corpses, is better.
♠ Audio signal for headshots, that's a first.
♣ Mini map back to round, instead of the awkward bar across the top in 5.
♦ Cut scenes are skippable—thanks Ubi!
♥ 1-click for both launch from desktop and exit to desktop.
♠ Photo mode has improved a bit, except while doing certain things like climb a ladder.
♣ Graphics are better.
♦ Alt-Tab is flawless.
♥ Ladder descent is just one slide.
♠ All weapons you have are always available in the field.
♣ Weather is nicely done.
Bad
♣ Weapon system is a lot worse in 6—ammo switching, sidearm useless, unique-specials are ALL worse than tricked-out normal weapons, sniper not needed.
♦ Health system—there isn't one as far as I can see.
♥ Perk system is a shambles, so annoyingly complicated and convoluted—maybe they're trying to attract RPG players? You want this perk? Sorry, you got to give up that other one you got earlier. And so many perks are laughable—Great speed increase after looting pesos, whoopee!
♠ Loot, just way too much of it—WAY too much. Sometimes standing in one spot to loot 3 different things. It should feel like a little reward or achievement to find & grab, not a real chore if you want to upgrade.
♣ Checkpoints are a real letdown, most can be taken down in less than 30 seconds on hard. Why bother with them at all? Stick in a couple of big fortresses in each area, like those in FC4.
♦ Difficulty is all over the place—most places outside FND bases way too easy, coupled with some non-base places which can bring a load of harm down on you.
♥ Corpse marker gone from mini map.
♠ Some bookmarked targets don't show on main game screen, which makes finding them a chore—is it on top of that mountain, or in a deep cave under it?
♣ Bookmarks I don't want reappear after every fast travel—I'm not interested in that mission right now, quit sticking it in my face!
♦ Random sounds going off frequently, are they supposed to convey info?
♥ E key is still bound to at least 8 actions:
Loot
Revive
Interact
Climb
Talk
Close
Use Mortar
Use Mounted Gun
♠ There are more bugs, but nothing too bad.
♣ Amigos are much more in the way.
Seems clear the game was rushed out in a 'good enough' state for the 2021 shopping season, rather than any effort made to make another great Far Cry. Still, for me there's plenty to like.